Product

Nintendo Switch (digital)

Title
Dragon Marked For Death
Frontline Fighters Pack - Empress & Warrior
Platform
Nintendo Switch
Genre
Action RPG
No. of Players
1 Player
(Local & Online Multiplayer can be played with up to 4 people)
Rating
Release Date
Jaunary 31, 2019
(Digital pre-purchase available from January 10, 2019)
eShop Store Page
Price
$14.99
Publisher
INTI CREATES
  • ※ "Advanced Attacker Pack - Shinobi & Witch" can be purchased as DLC for $14.99
  • ※ "Additional Quest: The Dragonblood Village" (Available 1/31/2018) and "Additional Storyline: The Dragonblood Bandit" (Set to Be Available 3/28/2019) can be played by purchasing the "Season Pass: Additional Quests" DLC pack for $9.99
  • ※ Pre-purchase the game from January 10 through January 30, 2019 to receive the "Striker Gear" DLC equipment.

Title
Dragon Marked For Death
Advanced Attackers Pack - Shinobi & Witch
Platform
Nintendo Switch
Genre
Action RPG
No. of Players
1 Player
(Local & Online Multiplayer can be played with up to 4 people)
Rating
Release Date
Jaunary 31, 2019
(Digital pre-purchase available from January 10, 2019)
eShop Store Page
Price
$14.99
Publisher
INTI CREATES
  • ※ "Frontline Fighters Pack - Empress & Warrior" can be purchased as DLC for $14.99
  • ※ "Additional Quest: The Dragonblood Village" (Available 1/31/2018) and "Additional Storyline: The Dragonblood Bandit" (Set to Be Available 3/28/2019) can be played by purchasing the "Season Pass: Additional Quests" DLC pack for $9.99
  • ※ Pre-purchase the game from January 10 through January 30, 2019 to receive the "Striker Gear" DLC equipment.

Nintendo Switch (physical)

Title
Dragon Marked For Death
Platform
Nintendo Switch
Genre
Action RPG
No. of Players
1 Player
(Local & Online Multiplayer can be played with up to 4 people)
Rating
Release Date
March 26, 2019 (North America & Europe)
Price
$49.99
Publisher
Nighthawk Interactive
Pack-In Content
※ Additional Quest DLC Pack (Download Code)
Redeem the download code to get access to the following content: "Additional Quest: The Dragonblood Village" (Available 1/31/2018) and "Additional Storyline: The Dragonblood Bandit" (Set to Be Available 3/28/2019) When the DLC Pack is activated, you can access "The Dragonblood Village" quest from the Bar in town.
Pack-In Content
(First-Run Only)
Striker Gear
(Download Code)

PC (Steam)

Title
Dragon Marked For Death
Platform
PC (Steam)
Genre
Action RPG
No. of Players
1 offline, 2-4 online
Publisher
Inti Creates
Release Date
Tuesday, April 21st, 2020
Store Page
Price
$39.99 USD
※ The Steam version includes all playable characters (Empress, Warrior, Shinobi, Witch, Oracle, Bandit) and the additional quest DLC season pass.
Early Purchase Bonus
Purchase Dragon Marked for Death within two weeks after the release (April 21st - May 4th 2020) to receive the "Striker Gear" equipment DLC for free.

PlayStation 4

Title
Dragon Marked For Death
Platform
PlayStation 4
Genre
Action RPG
No. of Players
1 offline, 2-4 online
Rating
Publisher
Inti Creates
Release Date
Wednesday, July 22nd, 2020
Store Page
Price
$39.99 USD
※ The PlayStation 4 version includes all playable characters (Empress, Warrior, Shinobi, Witch, Oracle, Bandit) and the additional quest DLC season pass.
Early Purchase Bonus
Purchase Dragon Marked for Death within two weeks after the release (July 22nd - August 4th 2020) to receive the "Striker Gear" equipment DLC for free.

DLC

Product Name
Season Pass: Additional Quests
Hardware
Nintendo Switch
Publisher
Inti Creates
Release Date
Available Now
Price
$9.99
  • The DLC Scenario "The Dragonblood Bandit" begins from a quest given by Lacel in the Medius city slums. It includes a series of 11 quests revolving around the lone bandit Rivalis. Journey to new locations and revist familiar ones on brand new quests, with levels starting at level 20 to level 50. High level variants of the quests will give you the chance to earn new powerful weapons and accessories from levels 55-60. Unravel the mysteries surrounding the life of the Dragonblood Bandit!

Update

●Ver.3.1.5n (Updated Nov 6, 2020) ※Nintendo Switch version only

  • 【System Change】
  • Information about the "Fatigued State" has been added to TIPS.
  • The entry for the "Retry Gauge" has been updated. (Japanese, Chinese (Traditional), and Korean only)
  • 【Bug Fixes】
  • An issue with the "status effect received" sound effect when equipping an item with a permanent status has been fixed.
  • An issue where, when in lower Medius and while equipped with a permanent status item, the effect for Lv 2 and up Cure Ailment would not display correctly has been fixed.
  • An issue with the Poison Bandit where, when changing weapons after locking on to an enemy, the stats of the previous weapon would still be applied to lock-on attacks has been fixed.
  • An issue where, when equipping items at the inn, the sort order of White Candy + was incorrect has been fixed.

●Ver.3.1.4n (Updated Oct 30, 2020) ※Nintendo Switch version only

  • 【Bug Fixes】
  • An issue where players could see information on items after special upgrades despite not being able to equip them has been fixed.

●Ver.3.1.3n (Updated October 22, 2020)

  • 【System Changes】
  • The way item upgrades in shops are displayed has been changed.
    → The upgraded item will be displayed to characters who can equip it at the appropriate level after the upgrade.
  • Players can now use a "Congratulations" chat command in the lobby chat at the Bar.
  • 【Character Changes】
  • The Empress has been adjusted
    → Physical attack power when equipped with shortswords has been been increased.
    → Physical attack power of the dash thurst attack when equipped with the small-sword has been increased and now costs 0 DP to activate.
    → Holy attack power of the Dragon Shot while under a Fire, Ice, Thunder, or Poison contract has been increased.
    → Holy attack power of the Dragon Cannon while under a Fire, Ice, or Poison contract has been increased.
    → Magic attack power when equipped with a magical weapon has been increased.
  • The Warrior has been adjusted
    → Warcry has been changed to now have an affect on Dragon Skills as well.
    → The amount of time it takes fo a charge attack to finish charging has been decreased.
    → The physical attack bonus granted during Berserk has been increased for all contract types.
    → The physical attack bonus granted during Berserk when using a greatsword has been increased.
    → The amount of DP recovered for each type of physical attack when using a greatsword has been increased.
    → Magic attack power when equipped with a magical weapon has been increased.
  • The Shinobi has ben adjusted
    → Physical attack power for kunai attacks while locked onto an enemy has been increased.
  • The Witch has been adjusted
    → Homing ice magic attacks can now pierce through terrain.
  • The Oracle has been adjusted
    → Holy damage dealt while using Dragon Advent under the Ice contract has been increased.
    → Health recovery while using Dragon Advent under the Poison contract has been increased.
    → Buffs granted from the Protection spell will now last until they naturally run out even if the character suffers an instant death.
  • The Bandit has been adjusted
    → The upper limit of the probability of acquiring Dragon Relics has been increased.
    → Attack power when using the Dragon Claw under the Fire, Ice, and Thunder contracts has been increased.
    → The duration of the Ice relics has been extended.
    → When using the Fire relic while under the Fire contract, the number of hits during the rising part of the attack has increased, and magic damage dealt during the falling part of the attack has increased.
    → The activation time for Dragon Relics while under the Fire contract has been decreased.
    → While under the Fire contract, the cooldown time between using Dragon Relics has been decreased and overall action speed has been increased.
    → The hit intervals of the Ice relic when under the Ice contract have been decreased
    → The magic attack power of the Thunder relic while under the Thunder contract has been increased.
    → The holy attack power of the Fire relic while under the Fire contract has been increased.
    → The maximum stock number of Dragon Relics while under the Thunder contract has been increased.
    → The holy attack power of homing shurikens while under the Poison contract has been increased.
    → The physical attack power of homing slash attcks while under the Poison contract has been increased.
    → The cooldown time required when throwing shuriken diagonally upwards or when throwing a shuriken in any direction while in mid-air has been decreased.
  • 【Enemy Adjustments】
  • The position of the "Ice Blossom" attack performed by the Ice type boss Equus has been changed.
  • Experience point gained from certain enemies has been increased.
  • 【Quest Changes】
  • New levels have been added to the following quests:
    Quest「The Ogre Fort」
    Lv120
    Quest「Sea of Tumult」
    Lv120
    Quest「Werewolf Hunting」
    Lv120
    Quest「The Bell Tolls」
    Lv120
    Quest「Undying Dragon」
    Lv120
    Quest「Twin Dragon's End」
    Lv120
    Quest「Unearthed Royalty」
    Lv120
    Quest「The Castle Burns」
    Lv120
    Quest「Eastern Treasures」
    Lv120
    Quest「Invisible Anger」
    Lv120
    Quest「Calamity's Portent」
    Lv120
    Quest「They Come from Hell」
    Lv120
    Quest「Dragons' Struggle」
    Lv120
    Quest「Infernal Labyrinth」
    Lv120
    Quest「Resurging Flames」
    Lv120
    Quest「Hidden Hell」
    Lv120
    Quest「Truth in Heaven」
    Lv120
    Quest「Soul Vessel」
    Lv120
    Quest「Marked For Death」
    Lv120
    Quest「The Dragon's Hoard」
    Lv120
  • Quest rewards and experience poitns have been increased for some quests.
    → In particular, the maximum experience value that can be obtained for quests of Lv100 or higher has been greatly increased.
  • Added accessories suitable for the quest level to the list of drops from treasure chests that appear in level 110 quests.
  • The rare drop rate for treasure quests found in all quests has been increased.
  • 【Item/Equipment Changes】
  • Material items that drop during boss battles on Level 120 have been added.
  • A new exchange item "Platinum Celestial Statue" along with items that can acquired by exchanging "Platinum Celestial Statue" items at the Black Market have been added.
  • A new option that allows for the exchange of Old Marlayus Coin items into Litus Pieces has been added to the Black Market.
  • The effects of the following items have been changed:
    Potion
    Heal 150 HP → 50
    Regen 3 → 4
    for 20 sec. → 240 sec.
    Potion+1
    Heal 300 HP → 150
    Regen 3 → 4
    for 40 sec. → 270 sec.
    Potion+2
    Heal 600 HP → 250
    Regen 3 → 4
    for 60 sec. → 300 sec.
    Elixir
    Status effect recovery changed to status effect resistance
    Elixir+1
    Status effect recovery changed to status effect resistance
    Elixir+2
    Status effect recovery changed to status effect resistance
    Raspberry Bread+
    Status UP duration increased from 90 sec. → 300 sec.
    Status UP changed from % increase to flat increase
    Status effect resistance duration increased from 60 sec. → 300 sec.
    Monster Steak+
    Status UP duration increased from 90 sec. → 300 sec.
    Status UP changed from % increase to flat increase
    Status effect resistance duration increased from 60 sec. → 300 sec.
    Plum Rice Ball+
    Status UP duration increased from 90 sec. → 300 sec.
    Status UP changed from % increase to flat increase
    Status effect resistance duration increased from 60 sec. → 300 sec.
    Applle Pie+
    Status UP duration increased from 90 sec. → 300 sec.
    Status UP changed from % increase to flat increase
    Status effect resistance duration increased from 60 sec. → 300 sec.
    Beef Sandwich
    Status UP duration increased from 90 sec. → 300 sec.
    Status UP changed from % increase to flat increase
    Status effect resistance duration increased from 60 sec. → 300 sec.
    Sweet Pastry+
    Status UP duration increased from 90 sec. → 300 sec.
    Status UP changed from % increase to flat increase
    Status effect resistance duration increased from 60 sec. → 300 sec.
    Purple Candy
    Duration increased from 30 sec. → 60 sec.
    Purple Candy+
    Duration increased from 90 sec. → 180 sec.
    White Candy
    Duration increased from 30 sec. → 60 sec.
    White Candy+
    Duration increased from 90 sec. → 180 sec.
    Shard of Life
    VIT UP increased from 20 → 30
    Duration increased from 60 sec. → 180 sec. 
    Regen effect added
    Relic of Life
    Duration increased from 60 sec. → 180 sec. 
    Regen effect added
    Shard of Luck
    Duration increased from 60 sec. → 300 sec. 
    Relic of Luck
    Duration increased from 60 sec. → 300 sec. 
    Relic of Faith
    PIE50→60
  • The abilities of the following small-sword weapons have been changed:
    Machete
    "Negate Blight Mushroom, heal 25%" added
    Espada Ropera
    "Plant item pick-ups become panacea" added
    Zomorrodnegar
    "+75% P.Atk. during neg. status" added
    Cossack Knife
    "Bone items effect +60 sec." added
    Cossack Knife+1
    "Bone items effect +120 sec." added
    Cossack Knife+2
    "Bone items effect +360 sec." added
    Shashka
    "Bone items effect +900 sec." added
    Talwar
    "Plant item pick-ups become panacea" added
    Talwar+1
    "Plant item pick-ups become panacea" added
    Talwar+2
    "Plant item pick-ups become panacea" added
    Demonic Talwar
    "Plant item pick-ups become panacea" added
    Falchion+1
    "Natural DP recovery limit +50%" added
    Falchion+2
    "Natural DP recovery limit +75%" added
    Great Falchion
    "Natural DP recovery limit +100%" added
    Estoc+1
    "Powder items effect +20 sec." added
    Estoc+2
    "Powder items effect +40 sec." added
    Panzerstecher
    "Powder items effect +60 sec." added
    Ipetam
    "+50% P.Atk. during neg. status" added
    Triangle Sword
    "+5% Holy Atk. while fatigued" added
    Triangle Sword+1
    "+10% Holy Atk. while fatigued" added
    Triangle Sword+2
    "+25% Holy Atk. while fatigued" added
    "+50% Holy Atk. while fatigued" added
    Chandrahas
    "Natural DP recovery limit +100%" added
    Chandrahas+1
    "Natural DP recovery limit +200%" added
    Chandrahas+2
    "Natural DP recovery limit +300%" added
    Chandrahas+3
    "Natural DP recovery limit +400%" added
    Zulfiqar
    "Negate Blight Mushroom, heal 10%" added
    Zulfiqar+1
    "Negate Blight Mushroom, heal 15%" added
    Zulfiqar+2
    "Negate Blight Mushroom, heal 25%" added
    Zulfiqar+3
    "Negate Blight Mushroom, heal 33%" added
    Murgleis
    "+25% P.Atk. while fatigued" added
    Murgleis+1
    "+50% P.Atk. while fatigued" added
    Murgleis+2
    "+75% P.Atk. while fatigued" added
    Murgleis+3
    "+100% P.Atk. while fatigued" added
    Green Dragon Guandao
    "Plant item pick-ups become panacea" added
    Green Dragon Guandao+1
    "Plant item pick-ups become panacea" added
    Green Dragon Guandao+2
    "Plant item pick-ups become panacea" added
    Green Dragon Guandao+3
    "Plant item pick-ups become panacea" added
    Empress Dagger
    "Bone items effect +900 sec." added
  • The abilities of the following shortsword weapons have been changed:
    Backsword
    "+5% H.Atk. during neg. status" added
    Backsword+1
    "AGI+5、+10% H.Atk. during neg. status" added
    Backsword+2
    "AGI+10、+15% H.Atk. during neg. status" added
    Claiomh Solais
    "AGI+15、+25% H.Atk. during neg. status" added
    Hrotti
    "+5% Holy Atk. while HP full"
    Hrotti+1
    "AGI+5、+10% Holy Atk. while HP full"
    Hrotti+2
    "AGI+10、+15% Holy Atk. while HP full"
    Hrotti+3
    "AGI+15、+25% Holy Atk. while HP full"
    Blood Sword
    "Permanent Burn status,
    +15% P.Atk. while fatigued,
    Max 15% P.Atk+ from Retry pts." added
    Blood Sword+1
    "Permanent Burn status,
    +25% P.Atk. while fatigued,
    Max 25% P.Atk+ from Retry pts." added
    Blood Sword+2
    "Permanent Burn status,
    +50% P.Atk. while fatigued,
    Max 50% P.Atk+ from Retry pts." added
    Blood Sword+3
    "Permanent Burn status,
    +75% P.Atk. while fatigued,
    Max 75% P.Atk+ from Retry pts." added
    Goujian Sword
    "Natural DP recovery limit +100%" added
    Goujian Sword+1
    "Natural DP recovery limit +200%" added
    Goujian Sword+2
    "Natural DP recovery limit +300%" added
    Goujian Sword+3
    "Natural DP recovery limit +400%" added
    Tizona
    "+25% M.Atk. while HP full" added
    Tizona+1
    Physical acc. +15 → Magic acc. +15
    "+50% M.Atk. while HP full" added
    Tizona+2
    Physical acc. +30 → Magic acc. +30
    "+100% M.Atk. while HP full,
    Plant items heal 10% on use" added
    Tizona+3
    Physical acc. +50 → Magic acc. +50
    "+150% M.Atk. while HP full,
    Plant items heal 15% on use" added
    Masamune
    "Powder items effect +15 sec." added
    Masamune+1
    "Powder items effect +30 sec." added
    Masamune+2
    "Powder items effect +60 sec." added
    Masamune+3
    "Powder items effect +120 sec." added
    Excalibur+2
    "AGI+15, +25% H.Atk. during neg. status" added
    Excalibur+3
    "+25% H.Atk. during neg. status" added
    Vorpal Sword+1
    Physical attack power 106 → 119
    Vorpal Sword+2
    Physical attack power 131 → 167
    Vorpal Sword+3
    Physical attack power 153 → 219,
    Critical+ 60 → 99
  • The abilities of the following greataxe weapons have been changed:
    Holy Hammer
    Buy price 1936000 → 2420000,
    Sell price 66700 → 71100,
    Rarity 8→9,
    Physical attack power 265 → 272,
    +25% damage to LVL+5 enemies → +50% damage to LVL+10 enemies
    Pollaxe
    "Critical +10" added
    Pollaxe+1
    "Critical +15" added
    Pollaxe+2
    "Critical +20" added
    Holy Pollaxe
    "Critical +30" added
    Voulge
    Physical attack power 312 → 338 
    "Accuracy +5" added
    Voulge+1
    Physical attack power 333 → 368 
    "Accuracy +10" added
    Voulge+2
    Physical attack power 348 → 388 
    "Accuracy +15" added
    Couteau de Breche
    Physical attack power 362 → 409,
    Accuracy +15 → +25
    Konyo-Hojo
    "Natural DP recovery limit +100%" added
    Konyo-Hojo+1
    "Natural DP recovery limit +200%" added
    Konyo-Hojo+2
    "Natural DP recovery limit +300%" added
    Konyo-Hojo+3
    "Natural DP recovery limit +400%" added
    Parashu
    "+5% M.Atk. while HP full,
    +5% Holy Atk. while HP full" added
    Parashu+1
    "+10% M.Atk. while HP full,
    +10% Holy Atk. while HP full" added
    Parashu+2
    "+25% M.Atk. while HP full,
    +25% Holy Atk. while HP full" added
    Parashu+3
    "+50% M.Atk. while HP full,
    +50% Holy Atk. while HP full" added
    Master Axe
    "Powder items effect +60 sec." added
    Master Axe+1
    "Powder items effect +120 sec." added
    Master Axe+2
    "Powder items effect +180 sec." added
    Master Axe+3
    "Powder items effect +300 sec." added
  • The abilities of the following greatsword weapons have been changed:
    Brave Blade
    "+50% P.Atk. while fatigued" added
    Holy Sword
    "+50% Holy Atk. while fatigued" added
    Cutlass+1
    "Powder items effect +20 sec." added
    Cutlass+2
    "Powder items effect +40 sec." added
    Briquet Cutlass
    "Powder items effect +60 sec." added
    Chaos Bringer+1
    "Permanent Confusion status,
    +5% P.Atk. during neg. status" added
    Chaos Bringer+2
    "Permanent Confusion status,
    +10% P.Atk. during neg. status" added
    Chaos Bringer+3
    "Permanent Confusion status,
    +15% P.Atk. during neg. status" added
    Death Bringer
    "Permanent Poison status,
    +5% P.Atk. during neg. status" added
    Death Bringer+1
    "Permanent Poison status,
    +7% P.Atk. during neg. status" added
    Death Bringer+2
    "Permanent Poison status,
    +10% P.Atk. during neg. status" added
    Death Bringer+3
    "Permanent Poison status,
    +15% P.Atk. during neg. status" added
    Dáinsleif
    "+25% P.Atk. while fatigued" added
    Dáinsleif+1
    "+50% P.Atk. while fatigued" added
    Dáinsleif+2
    "+100% P.Atk. while fatigued" added
    Dáinsleif+3
    "+150% P.Atk. while fatigued" added
    Gram
    "Permanent Burn status,
    +5% P.Atk. while fatigued" added
    P. Atk. up during status 50% → 25%
    Gram+1
    "Permanent Burn status,
    +10% P.Atk. while fatigued" added
    P. Atk. up during status 75% → 50%
    Gram+2
    "Permanent Burn status,
    +25% P.Atk. while fatigued" added
    P. Atk. up during status 100% → 75%
    Gram+3
    "Permanent Burn status,
    +50% P.Atk. while fatigued" added
    P. Atk. up during status 150% → 125%
    Berserker Sword
    "Recover 20% DP when taking dmg,
    Super armor and knockback immunity" added
  • The abilities of the following kunai weapons have been changed:
    Hou-ou
    +50% damage to LVL+5 enemies → +75% damage to LVL+10 enemies
    Jonin Kunai+1
    "+10% P.Atk. during neg. status" added
    Jonin Kunai+2
    "+25% P.Atk. during neg. status" added
    Poison Kunai
    "+50% P.Atk. during neg. status" added
    Chikusaji
    "+5% P.Atk. while HP full" added
    Chikusaji+1
    "+10% P.Atk. while HP full" added
    Chikusaji+2
    "+15% P.Atk. while HP full" added
    Uhuchiku
    +50% damage to LVL+5 enemies → +75% damage to LVL+10 enemies
    "+25% P.Atk. while HP full" added
    Ninja Swords+3
    Critical +20 → Magic acc. +20
    Chantan Nakiri
    "Natural DP recovery limit +100%" added
    Chantan Nakiri+1
    "Natural DP recovery limit +200%" added
    Chantan Nakiri+2
    "Natural DP recovery limit +300%" added
    Chantan Nakiri+3
    "Natural DP recovery limit +400%" added
    Kogarasumaru
    "Powder items effect +20 sec." added
    Kogarasumaru+1
    "Powder items effect +40 sec." added
    Kogarasumaru+2
    "Powder items effect +60 sec." added
    Kogarasumaru+3
    "Powder items effect +120 sec." added
    Ame-no-Murakumo
    Magic atk. power 140 → 210, P. acc. +20 → M. acc. +20
    "+25% Holy Atk. while fatigued" added
    Ame-no-Murakumo+1
    Magic atk. power 155 → 310
    "+50% Holy Atk. while fatigued" added
    Ame-no-Murakumo+2
    Magic atk. power 170 → 510
    "+75% Holy Atk. while fatigued" added
    Ame-no-Murakumo+3
    Magic atk. power 185 → 840
    "+100% Holy Atk. while fatigued" added
    Azoth
    "+5% P.Atk. during neg. status,
    +5% P.Atk. while fatigued,
    Max 5% P.Atk+ from Retry pts." added
    Azoth+1
    "+10% P.Atk. during neg. status,
    +10% P.Atk. while fatigued,
    Max 10% P.Atk+ from Retry pts." added
    Azoth+2
    "+25% P.Atk. during neg. status,
    +25% P.Atk. while fatigued,
    Max 25% P.Atk+ from Retry pts." added
    Azoth+3
    "+50% P.Atk. during neg. status,
    +50% P.Atk. while fatigued,
    Max 50% P.Atk+ from Retry pts." added
    Marlayus Imperial Dagger
    Critical rate +20 → M. acc. +20
  • The abilities of the following shuriken weapons have been changed:
    Hyo Kunai+3
    M. atk. power 45 → 4
    Battle Wheel+1
    "+10% P.Atk. during neg. status" added
    Battle Wheel+2
    "+25% P.Atk. during neg. status" added
    Battle Wheel+3
    "+50% P.Atk. during neg. status" added
    Swift Knife+3
    +35% damage to LVL+5 enemies → +50% damage to LVL+5 enemies
    Yami Shuriken
    AGI+8 → INT+8
    Yami Shuriken+1
    AGI+12 → INT+12
    Yami Shuriken+2
    AGI+16 → INT+16
    Yami Shuriken+3
    AGI+22 → INT+22
    Blaze Wheel
    INT+20、PIE+20、
    Critical +20 → PIE+30、LUC+30
    Blaze Wheel+1
    INT+25、PIE+25、
    Critical +25 → PIE+40、LUC+35
    Blaze Wheel+2
    INT+30、PIE+30、
    Critical +30 → PIE+50、LUC+40
    Blaze Wheel+3
    INT+35、PIE+35、
    Critical +35 → PIE+60、LUC+45
    Flame Chakram
    M. atk. power 95 → 52
    Bekko
    "Recover 5% DP when taking dmg,
    Natural DP recovery limit +25%" added
    Bekko+1
    "Recover 10% DP when taking dmg,
    Natural DP recovery limit +50%" added
    Bekko+2
    "Recover 15% DP when taking dmg,
    Natural DP recovery limit +100%" added
    Bekko+3
    "Recover 20% DP when taking dmg,
    Natural DP recovery limit +200%" added
    Iga Shuriken+1
    "Recover 5% DP when taking dmg" added
    Iga Shuriken+2
    "Recover 10% DP when taking dmg" added
    Iga Shuriken+3
    "Recover 20% DP when taking dmg" added
    Koga Shuriken+1
    "+2% P.Atk. during neg. status" added
    Koga Shuriken+2
    "+5% P.Atk. during neg. status" added
    Koga Shuriken+3
    "Permanent Poison status,
    +10% P.Atk. during neg. status" added
    Fuma Shuriken+1
    "Natural DP recovery limit +50%" added
    Fuma Shuriken+2
    "Natural DP recovery limit +100%" added
    Fuma Shuriken+3
    "Natural DP recovery limit +150%" added
  • The abilities of the following magic focus weapons have been changed:
    Disaster Charm
    INT+12 → +14
    Divine Offering
    INT+15 → +18
    Abydos Temple Mural
    INT+16 → +20
    Hathor Temple Mural+2
    INT+25 → +30
    Dendera Light
    INT+30 → +40
    Nimrud Len
    INT+15 → +25、
    Homing Magic atk. power +25% → +50%
    Nimrud Lens+1
    INT+20 → +30、
    Homing Magic atk. power +30% → +60%
    Nimrud Lens+2
    INT+25 → +40、
    Homing Magic atk. power +40% → +80%
    Nimrud Lens+3
    INT+30 → +50、
    Homing Magic atk. power +50% → +100%
    Antikythera Mechanism
    INT+20 → +30
    Antikythera Mechanism+1
    INT+25 → +35
    Antikythera Mechanism+2
    INT+30 → +45
    Antikythera Mechanism+3
    INT+35 → +55
    Vimana
    "+40% M.Atk. while fatigued" added
    Vimana+1
    "+55% M.Atk. while fatigued" added
    Vimana+2
    "+75% M.Atk. while fatigued" added
    Vimana+3
    "+100% M.Atk. while fatigued" added
    Out-of-Place Artifact
    INT+45 → +65
  • The abilties of the following magic focus weapons have been changed to increase AGI instead of VIT.
    → Plush Doll+1~+3、Crystal Ball+1~+2、Crystal Skull、Straw Doll、Straw Doll+1~+3、Cursed Doll、Cursed Doll+1~+3、Cintāmani、Cintāmani+1~+3、Granodiorite Sphere、Granodiorite Sphere+1~+2、Diquís Stone Sphere、Ica Stone、Ica Stone+1~+2、Sedan Stone、Nimrud Lens、Nimrud Lens+1~3、Magatama、Magatama+1~+3、Dinosaur Statue、Dinosaur Statue+1~+3、Nebra Sky Disk、Nebra Sky Disk +1~+3、Vimana、Vimana+1~+3、Yata no Kagami、Yata no Kagami+1~+3、Unidentified Object、Out-of-Place Artifact
  • The abilities of the following accessories have been changed:
    Morpho Brooch
    Natural DP recovery limit +25% → +50%
    Morpho Brooch+1
    Natural DP recovery limit +30% → +100%
    Morpho Brooch+2
    Natural DP recovery limit +35% → +150%
    Morpho Brooch+3
    Natural DP recovery limit +40% → +200%
    Iron Badge+1
    Natural DP recovery limit +30% → +50%
    Iron Badge+2
    Natural DP recovery limit +35% → +100%
    Iron Badge+3
    Natural DP recovery limit +40% → +150%
    Iron Badge+4
    Natural DP recovery limit +45% → +200%
    Steel Bracer
    "+5% P.Atk. while fatigued,
    +5% M.Atk. while fatigued" added
    Steel Bracer+1
    "+6% P.Atk. while fatigued,
    +6% M.Atk. while fatigued" added
    Steel Bracer+2
    "+7% P.Atk. while fatigued,
    +7% M.Atk. while fatigued" added
    Steel Bracer+3
    "+8% P.Atk. while fatigued,
    +8% M.Atk. while fatigued" added
    Steel Bracer+4
    "+10% P.Atk. while fatigued,
    +10% M.Atk. while fatigued" added
    Steel Bracer+5
    "+12% P.Atk. while fatigued,
    +12% M.Atk. while fatigued" added
    Steel Bracer+6
    "+15% P.Atk. while fatigued,
    +15% M.Atk. while fatigued" added
    Steel Bracer+7
    "+20% P.Atk. while fatigued,
    +20% M.Atk. while fatigued" added
    Steel Bracer+8
    "+25% P.Atk. while fatigued,
    +25% M.Atk. while fatigued" added
    Leather Belt
    "+5% P.Atk. while fatigued,
    +5% M.Atk. while fatigued" added
    Leather Belt+1
    "+6% P.Atk. while fatigued,
    +6% M.Atk. while fatigued" added
    Leather Belt+2
    "+7% P.Atk. while fatigued,
    +7% M.Atk. while fatigued" added
    Leather Belt+3
    "+8% P.Atk. while fatigued,
    +8% M.Atk. while fatigued" added
    Leather Belt+4
    "+10% P.Atk. while fatigued,
    +10% M.Atk. while fatigued" added
    Leather Belt+5
    "+12% P.Atk. while fatigued,
    +12% M.Atk. while fatigued" added
    Leather Belt+6
    "+15% P.Atk. while fatigued,
    +15% M.Atk. while fatigued" added
    Leather Belt+7
    "+20% P.Atk. while fatigued,
    +20% M.Atk. while fatigued" added
    Leather Belt+8
    "+25% P.Atk. while fatigued,
    +25% M.Atk. while fatigued" added
    Colorful Belt+6
    AGI+5 added
    Colorful Belt+7
    AGI+10 added
    Colorful Belt+8
    AGI+15 added
    Living Belt+4
    AGI+6 added
    Living Belt+5
    AGI+8 added
    Living Belt+6
    AGI+10 added
    Berserker Earring
    Magic dmg. taken -40% → -35%
    Berserker Belt
    Magic dmg. taken -50% → -35%
    Cooling Scarf
    "+5% P.Atk. while fatigued,
    +5% M.Atk. while fatigued" added
    Cooling Scarf+1
    "+6% P.Atk. while fatigued,
    +6% M.Atk. while fatigued" added
    Cooling Scarf+2
    "+7% P.Atk. while fatigued,
    +7% M.Atk. while fatigued" added
    Cooling Scarf+3
    "+8% P.Atk. while fatigued,
    +8% M.Atk. while fatigued" added
    Cooling Scarf+4
    "+10% P.Atk. while fatigued,
    +10% M.Atk. while fatigued" added
    Cooling Scarf+5
    "+12% P.Atk. while fatigued,
    +12% M.Atk. while fatigued" added
    Cooling Scarf+6
    "+15% P.Atk. while fatigued,
    +15% M.Atk. while fatigued" added
    Cooling Scarf+7
    "+20% P.Atk. while fatigued,
    +20% M.Atk. while fatigued" added
    Cooling Scarf+8
    "+25% P.Atk. while fatigued,
    +25% M.Atk. while fatigued" added
    Fur Scarf
    Critical +4 added
    Fur Scarf+1
    Critical +6 added
    Fur Scarf+2
    Critical +8 added
    Fur Scarf+3
    Critical +10 added
    Fur Scarf+4
    Critical +12 added
    Fur Scarf+5
    Critical +14 added
    Fur Scarf+6
    Critical +16 added
    Fur Scarf+7
    Critical +18 added
    Fur Scarf+8
    Critical +20 added
    Havoc Mask
    Phys. dmg. taken -50% → -35%
    Ring of Magic
    Phys. dmg. taken -40% → -35%
    Necklace of Magic
    Phys. dmg. taken -50% → -35%
  • 【Bug Fixes】
  • An issue where some equipment's "critical hit rate UP" status was not reflected in all ranged attacks has been fixed.
  • An issue that caused the sound of the Bandit's Dragon Claw attack to not play properly has been fixed.
  • An issue with the recommended equipment level of the "Akashic Records" and "Holy Scriptures" has been fixed.
  • An issue that caused the "Regen 600%" effect on the "Nebra Sky Disk+3" to not function properly has been fixed.
  • An issue where the maximum experience point value displayed in the achievement reward of the quest "Ancient Gods" was incorrect has been fixed.
  • An issue that caused the "Recover X% DP when taking damage" effect to also recover DP for party members when activated has been fixed.
  • An issue that caused damage taken to be displayed as "Miss" when wearing equipment with the "Holy attacks always hit" ability has been fixed.
  • Additonally, various other small issues have been fixed.

●Ver.3.1.1n (Updated Aug 28, 2020) ※Nintendo Switch version only

  • 【Bug Fixes】
  • Errors in the English display of the weapons Excalibur +1, Excalibur +2, and Excalibur +3 have been fixed.
  • Errors in the Korean display of the weapons Dragon Breaker +3, Sais, Sais +1, Sais +2, Sais +3, Dragon Killer, Dragon Killer +1, Dragon Killer +2, and Dragon Killer +3 have been fixed.

●Ver.3.1.0 (Updated Aug 7, 2020)

  • 【System Changes】
  • When recruiting a party at the bar, new options have been added for the party objective.
  • When viewing the possible drops for the quest "Cavern of Torment" at the bar, drops are now organized by floor.
      → Drops for B10F are shown as 1, drops for B20F are shown as 11, and so forth.
  • When changing equipment at the weapon shop or general store, a comparison of the equipment will now be shown.
  • When creating a character, a default name will now be entered if the field is left blank.
  • 【Character Changes】
  • The Empress has been adjusted.
      → When using a small-sword, DP consumption for the Dragon Shot has been adjusted.
      → When using a small-sword, DP generation for the grounded Dragon Sword has been increased.
      → When using a small-sword, DP generation for the airborne Dragon Sword has been decreased.
      → DP generation for the grounded thrust attack has been increased.
      → DP consumption for the dash thrust has been decreased.
  • The Warrior has been adjusted.
      → Damage dealt when wielding a magic weapon has been increased.
      → Attack power increase for Warcry when using an axe has been increased for all dragon contracts.
  • The Shinobi has been adjusted.
      → The Thunder Shinobi's multi-lock-on distance has been increased.
      → The amount each hit of the Thunder Shinobi's lock-on combo powers up Dragon Meteor has been increased.
      → The damage increase limit on the Thunder Shinobi's Dragon Meteor has been increased.
      → Attack power for the Poison Shinobi's giant shuriken has been increased.
      → Attack power for the Poison Shinobi's giant shuriken while locked on has been increased.
  • The Witch has been adjusted.
      → The stat bonuses granted by enchant magic have been increased.
      → The minimum duration for enchant magic has been increased.
      → The maximum duration for enchant magic has been increased.
      → Effect duration added by PIE for enchant magic has been increased.
      → Effect strength added by INT and PIE for enchant magic has been increased.
      → The minimum duration for Cure Ailment has been increased.
      → The maximum duration for Cure Ailment has been increased.
      → Effect duration added by PIE for Cure Ailment has been increased.
  • The Oracle has been adjusted.
      → Movement speed has been increased.
      → All physical damage dealt by swords has been increased.
      → A knockback effect has been added to Guard Form and Reinforced Guard Form.
      → DP consumption of Continuous Thrust Form and Cleaving Slash Form has been decreased.
      → DP consumption of Reinforced Guard Form has been increased.
      → DP consumption of magic activated during Dragon Boost has been decreased.
      → The attack power bonus granted by Dragon Boost to all sword attacks has been increased.
      → The attack power of fire, wind, ice, and thunder Dragon Advents has been increased.
      → The poison Dragon Advent's healing has been increased.
      → DP consuption of the poison Dragon Advent has been decreased.
      → Minimum duration for the spells Mirage, Armor, Feather, Extension, Quick, and Cure Ailment has been increased.
      → Effect duration added by STR for the Mirage spell has been increased.
      → Effect duration added by VIT for the Armor spell has been increased.
      → Effect duration added by AGI for the Feather spell has been increased.
      → DP consumption of the Extension spell has been decreased.
      → Effect duration added by INT for the Extension spell has been increased.
      → The reduction in DP generation while under the effect of Extension has been decreased.
      → Effect duration of the Quick spell has been changed to no longer depend on parameters.
      → Maximum duration for Cure Ailment has been increased.
      → Effect duration added by PIE for Cure Ailment has been increased.
  • The Bandit has been adjusted.
      → Physical attack power of small-swords has been increased.
      → Attack power of shuriken has been increased.
      → Attack power of the Dragon Claw has been increased.
      → Attack power of the Dragon Claw Combo has been increased.
      → Recovery after connecting with the Dragon Claw has been sped up, and invulnerability has been added to the in-air recovery action.
      → Start-up of the Dragon Claw has been shortened.
      → The Air Dragon Claw can be used an addition time in succession.
      → The minimum amount of relics acquired regardless of LUC has been increased.
      → Chance of acquisition of additional relics and Dragon Relics based on LUC has been increased.
      → Maximum possible amount of relics that can be acquired at once has been increased.
      → When performing an action to acquire relics during Dragon Sphere, acquired relics will be restored to maximum.
      → Effect of magic attack power on damage dealt by all 5 elemental relics has been increased.
      → After using a wind relic, cooldown until another relic can be used has been decreased.
      → The period of invulnerability after using a thunder relic has been increased.
      → Attack power of the fire Dragon Relic has been increased.
      → Maximum amount of Dragon Relics has been increased for all contracts except thunder.
      → Minimum effect duration for wind and poison Dragon Relics has been increased.
      → Effect duration added by PIE for wind and poison Dragon Relics has been increased.
      → Additional attack power for all 5 elemental relics from the effect of the wind Dragon Relic has been increased.
      → Attack power for homing shuriken from the poison Dragon Relic has been increased.
      → The period of invulnerability after connecting with the poison Dragon Relic has been increased.
      → Damage dealt by the poison Dragon Relic dash has been changed from magic damage to holy damage.
  • 【Item Changes】
  • New end-game weapons have been added for each character class.
  • Exclusive accessories for the Bandit and the Oracle have been added.
  • A new category of Shuriken Lv. 55 and up has been added.
  • Unique weapons from Ver. 1.0.0 of the game now have special upgrades available.
  • 【Quest Changes】
  • Floors 111-120 have been added to the quest "Cavern of Torment."
  • A new quest, "Ancient Gods," has been added.
  • 【Enemy Adjustments】
  • A new final boss, "The False God of the Abyss," has been added.
  • The amount of HP added to enemies per player in high-level quests has been lowered.
  • HP for the boss Rivalis (Berserk) has been lowered.
  • 【Bug Fixes】
  • A number of display and behavior bugs has been fixed.
  • 【Known Issues】
  • ※Nintendo Switch version only
  • English names for the weapons Excalibur +1, Excalibur +2, and Excalibur +3 are displayed incorrectly.
    A patch to address this issue is in development. A date for this update will be announced as soon as possible.
    We sincerely apologize for the inconvenience.

●Ver.3.0.10n (Updated May 21, 2020)

  • 【Adjustments】
  • For events that cannot be skipped, the text will now be fast forwarded at the same speed as normal dialogue.
  • The sound effect for the Oracle's poison magic has been adjusted.
  • 【Bug Fixes】
  • An issue that was causing the game to crash after language settings were changed at the Inn has been fixed.
  • An issue with the behavior of the Inn user interface has been fixed.
  • An issue that would cause the usernames of those who joined a party to not appear properly in the log of the person who recruited the party under certain circumstances during online multiplayer has been fixed. An issue that would cause a excessive messages regarding status effects to appear in the log under certain conditions has been fixed.
  • An issue where item flavor text would appear unexpectedly on the result screen has been fixed.
  • An issue causing explanation, rarity, and effect text on equipment in the Weapon Shop, General Store, and Black Market to appear incorrectly has been fixed.
  • An issue that would cause HP to not recover or Dragon's Rage to not activate when activating the Warrior's Dragon Guard immediately after it is deactivated has been fixed.
  • An issue that was causing the Warrior's attack power to not increase by the proper amount when War Cry was used together with Berserk has been fixed.
  • An issue with the Shinobi's behavior after attacking a Gold Beetle with a Dragon Dash has been fixed.
  • An issue that was causing the "Night Vision" effect on magic focus items to not work properly when equipped by the Oracle has been fixed.
  • An issue that was causing the "Recover DP When Taking Damage" effect to not work properly on items equipped in the Oracle's magic focus equipment slot has been fixed.
  • An issue that was causing dark areas around the Oracle to not be illuminated when she was casting a spell has been fixed.
  • An issue that was causing the attack power of the Oracle's "Thurst Form" and "Guard Form" attacks to not update when she changed her equipped greatsword during a quest has been fixed
  • An issue that would cause the Oracle's "Guard Form" to not work properly under certain circumstances in online multiplayer has been fixed.
  • An issue that would cause considerable slowdown when the Bandit would continuously use relics in quick succession has been fixed.
  • An issue where the sound on the Bandit's water relic would not stop when changing areas while activated has been fixed.
  • An issue that was causing the "Regen Healing Up" effect on equipment to not work properly has been fixed.
  • An issue that was causing the "Magic Attack Power XX% Up During Dragon Sphere" effect on weapons to not work properly has been fixed.
  • An issue where the equipment effect "Recover XX% DP when taking dmg" was not properly applied when successfully guarding attacks or receiving non-knockback damage has been fixed.
  • An issue where the "Ancient Gauntlet +5" item could not created using the upgrade system has been fixed.
  • An issue that was causing the upgrade gauge of certain accessories to not increase after a successful upgrade has been fixed.
  • An issue that was causing items meant for the Oracle and Bandit not to appear in treasure chests has been fixed.
  • An issue that was causing items to appear as duplicates on the drop list on the quest results screen has been fixed.
  • An issue that allowed players to get stuck in the terrain during the "Frozen Fusion" quest has been fixed.
  • An issue where the Will-o-Wisp enemy would not properly die from certain Oracle attacks has been fixed.
  • An issue where the Hermit King enemy would not be properly displayed under certain circumstances has been fixed.
  • Some issues with game text have been fixed.

●Ver.3.0.3n (May 12, 2020)

  • [Bug Fixes]
  • An issue where the M.Acc.Up effect on equipment would be activated when below the equipment level has been fixed.
  • An issue where the Witch could cast Condense and LV3 spells while equipped with a magic focus has been fixed.
  • Some issues with game text have been fixed.

●Ver.3.0.0 (April 24, 2020)

  • [System Changes]
  • A 3rd save slot has been added.
    → Select either NEW GAME or LOAD GAME from the title screen, then choose an empty CONTRACT to start a new save.
  • Explanations for each character have been added to the character select screen that appears after selecting a save slot.
  • Tips have been added to the loading screen.
  • The ability to upgrade weapons has been added to shops in the upper city.
  • Options to buy multiple items at a time have been made uniform across the weapon shops, item shops, and Black Market.
  • A control help menu has been added to the Inn.
  • A guide has been added to clearly discern the direction of Quick Commands set in the Inn.
  • The order of items in the control help menu has been adjusted, and many items have been added.
  • Text explaining the difference between contracts when selecting a contract has been added.
  • The quest selection menu in the Bar has been updated.
    → Quest rewards can be viewed by changing tabs.
    → The ability to check possible quest drops has been added.
    → Quest descriptions have been changed.
    → Available quest difficulty levels can be viewed without needing to select a difficulty.
    → When repeating a quest, the cursor will start at the last played difficulty level.
  • When failing to match with a guest in the inn, another search will occur automatically.
  • Once member recruitment is finished at the Bar, party recruitment will not reopen.
  • Chat options have been added to the Bar lobby chat.
  • A control guide has been added to the mini-map window (- button).
  • A Tips option has been added to the + Menu and the Inn menu.
  • Quest details can be confirmed in the + Menu during a quest.
  • An option to reduce effects that may impact visibility has been added in the options menu.
  • Display priority of the marker denoting the player character has been increased so that it appears over effects created by allies.
  • Enemy buff and debuff icons are now left-aligned.
  • Upon failing a quest, any items used on that quest will be returned.
  • When finishing off an enemy, the UI will display the change of targets.
  • Upon clearing a quest by defeating a boss, 1 minute will be added to the quest timer and status ailments will be cured.
  • Upon clearing a quest by defeating an enemy rush, 1 minute will be added to the quest timer when the clear gate appears and status ailments will be cured.
  • Actions performed by far away allies will not shake the player's screen.
  • The results screen has been updated.
    → Appraisal procedure has changed.
    → An effect has been added when appraising items.
    → An effect has been added when earning experience and gold.
    → A rare effect changing the color of item names has been added.
  • A training dummy has been added to the Medius slums.
  • Non-interactable townspeople have been added to the Medius slums.
  • [Character Changes]
  • Character level cap has been increased to 100.
  • New playable character, the Oracle, has been added and can be unlocked by meeting certain requirements in the main story.
  • New playable character, the Bandit, has been added and can be unlocked by meeting certain requirements in the Dragonblood Bandit DLC scenario.
  • New weapon categories and actions for existing characters have been added.
  • The Empress has been adjusted.
    → When the Ice Empress activates the Dragon Cannon with the ↓+A command, pressing up quickly will allow the cannon to aim upwards more easily.
  • The Warrior has been adjusted.
    → The power of the Wind Warrior's Dragon Tackle has been slightly increased.
    → The tornado created by the Wind Warrior's Dragon Smash has been made larger.
    → The tornado created by the Wind Warrior's Dragon Smash will now move forward slightly.
    → Start up on the Poison Warrior's Dragon Tackle has been made slightly longer.
  • The Shinobi has been adjusted.
    → The 3-stage ground combo has been made slightly faster.
    → The Poison and Ice Shinobi's Dragon Kick during the lock-on combo can be performed sooner.
    → A knockback effect has been added to the ground combo hit 1, and air combo hits 1 and 2.
    → When locked on, enemies other than the target can be knocked back with ground combo hits 1 and 3.
    → When pressing the attack button repeatedly in mid-air, the 2-step slash attack can be continued without interruption.
    → Hitboxes for kunai combos without lock-on have been made larger.
    → The attack power of the Thunder Shinobi's Dragon Kick has been reduced.
    → The attack power of the Poison Shinobi's Dragon Kick has been increased.
    → The attack power of the Fire Shinobi's homing shuriken has been increased.
    → The attack power of the Ice Shinobi's homing shuriken has been increased.
    → The attack power of the Thunder Shinobi's homing shuriken has been reduced.
    → The attack power of the Poison Shinobi's homing shuriken has been increased.
    → The Fire Shinobi's lock-on time has been increased.
    → The Ice Shinobi's lock-on time has been increased.
    → The Wind Shinobi's lock-on time has been increased.
    → The Poison Shinobi's lock-on time has been increased.
    → The Thunder Shinobi's multi-lock-on distance has been slightly decreased.
    → Damage scaling on the Thunder Shinobi's multi-Dragon Kick has been adjusted.
    → DP consumption of the Wind Shinobi's Dragon Dash has been decreased.
    → DP consumption of the Poison Shinobi's Dragon Dash has been decreased.
    → DP consumption of the Ice Shinobi's Dragon Dash has been decreased.
    → DP consumption of the non-homing shuriken has been made the same as the homing shuriken for all contracts.
    → The Fire Shinobi now throws more non-homing shuriken.
    → The Wind Shinobi now throws more non-homing shuriken.
    → The Thunder Shinobi now throws fewer non-homing shuriken.
    → The Ice Shinobi now throws more non-homing shuriken.
    → The homing shuriken now reduces aggro for other players.
  • The Witch has been adjusted.
    → Acquisition level for all elemental magic has been reduced.
    → Incantations no longer fail when attempting to level up max-level spells.
    → Unrelated spells will now be overwritten when chanting new spells.
    (Example:Chanting an elemental spell with levitation stored will store the elemental spell instead)
    → All spell effects have been made more subtle.
    → Screen shake has been reduced on all spells.
    → Effects from spells cast during Dragon Surge have been made slightly more subtle.
  • Player hitboxes have been adjusted.
  • Players can now fall through thin floors when inputting the command immediately after landing.
  • Player skills that leave afterimages have had their effects adjusted.
  • Player sprites will be set to standing when speaking with an NPC in town or in a cutscene.
  • [Equipment Changes]
  • New weapon categories have been added: small-sword, greatsword, and magic focus.
  • Due to the addition of new weapon categories and player characters, all existing equipment has been rebalanced.
  • In accordance with the new level cap, new weapons and accessories of levels 91-100 have been added.
  • New weapons and accessories levels 91-100 can be upgraded in shops.
  • New weapons and accessories levels 91-100 have been added to the Black Market.
  • Categories for kunai and shuriken have been added for trade in the Black Market.
  • Sorting for the item Fastidious Badge has been adjusted.
  • Effects of all consumable items have been adjusted.
  • Exchange rates for some items in the Black Market have been adjusted.
  • [Enemy Adjustments]
  • HP for the boss Rivalis has been reduced for high level quests.
  • Behavior for the boss Amica has been adjusted.
  • Fireballs launched by the boss Atruum have had their positions raised.
  • For Deva Slime enemies appearing outside the Cavern of Torment quest, their behaviors have been adjusted to no longer counter-attack after receiving damage and will pursue targets further.
  • Smaller slimes spawned by the Deva Slime enemy now have a unique name and icon.
  • Behavior for the Gold Beetle enemy when attacked by a Dragon Dash has been adjusted.
  • A variety of the skeleton enemy that dies when defeated has been added.
  • The Thundertoad enemy will no longer be blown back by wind magic at certain timings.
  • When confused, the Hermit King enemy will now only use its poison bubble attack.
  • Enemies will now drop Old Marlayus Coins, Old Pagnas Coins, and weapon upgrade materials.
  • [Enemy Adjustments]
  • HP for the boss Rivalis has been reduced for high level quests.
  • Behavior for the boss Amica has been adjusted.
  • Fireballs launched by the boss Atruum have had their positions raised.
  • For Deva Slime enemies appearing outside the Cavern of Torment quest, their behaviors have been adjusted to no longer counter-attack after receiving damage and will pursue targets further.
  • Smaller slimes spawned by the Deva Slime enemy now have a unique name and icon.
  • Behavior for the Gold Beetle enemy when attacked by a Dragon Dash has been adjusted.
  • A variety of the skeleton enemy that dies when defeated has been added.
  • The Thundertoad enemy will no longer be blown back by wind magic at certain timings.
  • When confused, the Hermit King enemy will now only use its poison bubble attack.
  • [Quest Adjustments]
  • Additional rewards have been added to high level quests.
  • The quest "Training Grounds" (single boss battle) has been added.
  • New levels have been added to the following quests:
    The Ogre Fort
    Lv110
    Sea of Tumult
    Lv110
    Werewolf Hunting
    Lv110
    The Bell Tolls
    Lv110
    Undying Dragon
    Lv110
    Twin Dragon's End
    Lv110
    Unearthed Royalty
    Lv110
    The Castle Burns
    Lv110
    Eastern Treasures
    Lv110
    Invisible Anger
    Lv110
    Calamity's Portent
    Lv110
    They Come from Hell
    Lv110
    Dragons' Struggle
    Lv110
    Infernal Labyrinth
    Lv110
    Resurging Flames
    Lv110
    Hidden Hell
    Lv110
    Truth in Heaven
    Lv110
    Soul Vessel
    Lv110
    Marked For Death
    Lv110
    The Dragon's Hoard
    Lv110
  • Talking to the NPC Medica on the quest The Ogre Fort will no longer change the character's facing direction.
  • NPC dialog on the quest Cruise Escort will now advance automatically.
  • NPC dialog during the beginning of the quest Undying Dragon will now advance automatically.
  • The cutscene for the boss Jinryu on the quest The Castle Burns has been adjusted.
  • The cutscene after defeating the Asura Goblin on the quest Calamity's Portent can now be skipped.
  • Following behavior in multiplayer of the NPC Princess Miya on the quest The Castle Burn has been adjusted.
  • [Bug Fixes]
  • An issue where the player could still dash when paralyzed while using the Continuous 2 setting has been fixed.
  • An issue where the Warrior would stop dashing when inputting diagonal down while using the Continuous 2 setting has been fixed.
  • An issue where quest levels yet to be unlocked could be selected when recruiting a party has been fixed.
  • An issue where a connection error while recruiting an internet party would cause unintended behavior has been fixed.
  • An issue causing the game to hang when a connection error occured during a Dragon Combo has been fixed.
  • An issue that would cause the mini-map to display during certain boss fights in multiplayer has been fixed.
  • An issue where party members would appear on the mini-map while it was enlarged even while outside its bounds has been fixed.
  • An issue where the item effect P.Atk.xx% during Drg Sphere was not properly applied to some weapons has been fixed.
  • An issue where the Warrior's tackle and Dragon Tackle would improperly cancel an enemy's invincibility status has been fixed.
  • An issue where the Dragon Guard could cause treasure chests to appear in an improper position has been fixed.
  • An issue where the Shinobi would appear to be walking while dashing has been fixed.
  • An issue where the Shinobi would appear backward while dashing has been fixed.
  • A rare issue where the Shinobi would get stuck to a wall has been fixed.
  • An issue causing the Shine spell to last for an unintended amount of time after being recast has been fixed.
  • An issue where the camera position would return to default after defeating the boss on the quest Twin Dragon's End has been fixed.
  • An issue where unintended behavior would occur when defeating the second dragon in the quest Twin Dragon's End in multiplayer has been fixed.
  • An issue where the enemy Flygolin that drops a key in the quests Unearthed Royalty and Tomb Rescue would get stuck in terrain has been fixed.
  • An issue where the spear on the quest The Castle Burns would not function properly in multiplayer has been fixed.
  • An issue where the NPC Princess Miya would not move on the quest The Castle Burns has been fixed.
  • An issue where the boss Jinryu would fail to appear on the quest The Castle Burns has been fixed.
  • An issue where the camera would become unable to show the floor when zoomed in inside the boss fight on the quest Invisible Anger has been fixed.
  • An issue where an attack performed by the boss Rivalis on the quest Dragons' Struggle would be impossible to avoid has been fixed.
  • An issue where the camera would be returned to the default position after a cutscene during the quest Dragons' Struggle has been fixed.
  • An issue where the clear gate could appear on the quest Cavern of Torment before all enemies are defeated has been fixed.
  • An issue where enemies would appear in an incorrect position when attempting to spawn where the Dragon Guard was deployed on the quest Cavern of Torment has been fixed.
  • An issue where a gimmick on the quest Soul Vessel would trigger repeatedly has been fixed.
  • An issue where falling lanterns on the quest The Castle Burns could fall repeatedly has been fixed.
  • An issue where the boss Rivalis's attacks could remain on screen after being defeated has been fixed.
  • An issue where the boss Rivalis (berserk) would not correctly use an attack has been fixed.
  • An issue where the boss The Sea Lord's Executioner would not leave its shell has been fixed.
  • An issue where the Dragon Tackle would pass through the boss Cthuhu while in zombie form has been fixed.
  • An issue where the appearance effect for the boss The Ancient Primal Lord would occur twice has been fixed.
  • An issue where the enemy Asura Bat would attack during cutscenes has been fixed.
  • An issue where certain behaviors of the Knight enemy would cause it to avoid the Shinobi's lock-on attacks has been fixed.
  • An issue where the Thundertoad enemy would exhibit unintended behavior after being knocked back by an attack has been fixed.
  • [Known Issues]
  • The equipment effect "Magic attacks always hit" activates at levels below the equipment level.
  • The Witch can cast Condense and LV3 spells while equipped with a magic focus.
    A patch to address these issues is in development. A date for this update will be announced as soon as possible.
    We sincerely apologize for the inconvenience.

●Ver. 2.3.0 (Updated Dec. 20, 2019)

  • 【System Changes】
  • 3 options are now available for the dash in the mid-quest sub menu.
    → With the Continuous 1 option, your character will dash as long as the button is held.
    → With the Continuous 2 option, your character will dash as long as the button and a direction are both held.
  • An option to control screen shake has been added to the mid-quest sub menu.
    →With the Player Only option, actions of other players will not cause your screen to shake.
  • An option to display a guide marker highlighting your character has been added to the mid-quest sub menu.
    →Can choose from None, Short or Long
  • When matching in the bar, players can now change characters as long as the new character meets matching requirements.
  • New chat options have been added for use in the bar lobby.
  • 【Character Changes】
  • Playable characters can now reach level 90.
  • The Empress can now enter a Thunder contract with the following effects:
    → Dragon Skills have the Thunder element.
    → Behavior of the Dragon Shot and Dragon Cannon are changed.
    → Dragon Shot DP consumption and damage are increased.
    → Dragon Cannon DP consumption and damage are greatly increased.
    → After activating the Dragon Cannon, its trajectory cannot be altered.
    ※Properties displayed compared to the default Fire contract.
  • The Warrior can now enter a Poison contract with the following effects:
    → Dragon Skills have the Poison element.
    → Dragon Skills consume 0 DP, and their damage is greatly decreased.
    → Physical damage is increased during Berserk.
    → Berserk will cost DP to activate and drain DP extremely rapidly for its duration.
    → The active time for Dragon's Rage is greatly increased.
    → DP will not be generated during Dragon's Rage.
    → Dragon Smash will generate large amounts of DP when connecting with an enemy.
    → Effective range of Dragon Guard is increased.
    ※Properties displayed compared to the default Ice contract.
  • The Shinobi can now enter an Ice contract with the following effects:
    → Dragon Skills have the Ice element.
    → Dragon Dash no longer has invincibility or the ability to pass through enemy attacks.
    → Dragon Skill damage is increased.
    → Homing Shuriken are thrown in 3 bursts.
    ※Properties displayed compared to the default Poison contract.
  • The Witch can now enter a Wind contract with the following effects:
    → Chanting power up with a Wind spell stored will increase its power by 2 steps.
    → During Dragon Surge, Wind magic consumes less DP.
    → Storage time for Wind magic is increased.
    → Storage time for non-Wind magic is reduced.
    → More DP is generated when attacking enemies with Wind magic.
    → Attacks with the Witch's familiar are Wind element.
    → Damage on a single familiar attack is reduced, but it will attack more times in succession.
    → The familiar's attack range is increased.
    → The familiar receives a smaller attack boost during Dragon Surge.
    ※Properties displayed compared to the default Poison contract.
  • The Empress has been adjusted.
    → The Poison Empress's Dragon Shot damage has been increased.
    → The Poison Empress's Dragon Cannon damage has been increased.
  • The Warrior has been adjusted.
    → The Wind Warrior's Dragon Smash and Dragon Tackle damage has been increased.
    → The Wind Warrior's Dragon Tackle now costs 0 DP.
    → The effect portion of the Wind Warrior's Dragon Smash now connects faster, and disappears more quickly.
    → The Wind Warrior now deals more damage during Berserk.
    → The Wind Warrior generates more DP during Berserk.
  • Shinobi has been adjusted.
    → The Fire Shinobi's Dragon Kick and Homing Shuriken damage has been increased.
    → The Fire Shinobi's lock-on now lasts longer.
    → The Poison Shinobi's Dragon Kick and Homing Shuriken damage has been increased.
    → Due to an error, the Thunder Shinobi's Dragon Dash moved faster than intended. Its movement speed has been decreased.
  • 【Enemy Changes】
  • For characters over level 51, experienced earned for defeating enemies of a higher level has been increased.
  • The enemy "Gold Beetle" is now immune to confusion.
  • Drops have been adjusted for "Thundertoad"-type enemies.
  • The enemy "Thundertoad (yellow)" now has increased paralysis resistance, but decreased burn and frostbite resistance.
  • The enemy "Thundertoad (red)" now has increased paralysis resistance, but decreased poison and frostbite resistance.
  • The enemy "Ogre" now has decreased confusion resistance.
  • Hitboxes for the "Mimic" enemy have been adjusted to make it easier to hit.
  • The boss "Tonitrus" can no longer be knocked back while stunned.
  • 【Quest and Map Changes】
  • Floors B101-B110 have been added to the quest "Cavern of Torment."
  • The following quest levels have been added
    Quest "The Ogre Fort”
    Lv100
    Quest "Sea of Tumult”
    Lv100
    Quest "Werewolf Hunting”
    Lv100
    Quest "The Bell Tolls”
    Lv100
    Quest "Undying Dragon”
    Lv100
    Quest "Twin Dragon's End”
    Lv100
    Quest "Unearthed Royalty”
    Lv100
    Quest "The Castle Burns”
    Lv100
    Quest "Eastern Treasures”
    Lv100
    Quest "Invisible Anger”
    Lv100
    Quest "Calamity's Portent”
    Lv100
    Quest "They Come from Hell”
    Lv100
    Quest "Dragons' Struggle”
    Lv100
    Quest "Infernal Labyrinth”
    Lv100
    Quest "Resurging Flames”
    Lv100
    Quest "Hidden Hell”
    Lv100
    Quest "Truth in Heaven”
    Lv100
    Quest "Soul Vessel”
    Lv100
    Quest "Marked For Death”
    Lv100
    Quest "The Dragon's Hoard”
    Lv100
  • Time limits for high-level versions of the following quests have been increased.
    → Quest "Werewolf Hunting”
    → Quest "Unearthed Royalty”
    → Quest "Infernal Labyrinth”
    → Quest "Hidden Hell”
    → Quest "Soul Vessel”
    → Quest "The Dragon's Hoard”
    → Quest "Dragonblood Village"
  • On the quest "Werewolf Hunting," the area where Vasith is located has been changed.
  • Time limit has been increased when undertaking the "Cavern of Torment" quest solo.
    → However, the quest end time every 10 floors is unchanged.
  • 【Item and Equipment Changes】
  • Attack power of many of the Shinobi's Kunai-type weapons have been adjusted and increased overall.
  • The exchange rate for the following items on the Black Market has been decreased:
    → Prism Candy
    → Panacea +2
  • Drop rate for exchange currency has been adjusted.
  • 【Bug Fixes】
  • An issue where the Empress's Dragon Hook had higher display priority than the Dragon Sphere has been fixed.
  • An issue where the Thunder Warrior's Dragon Smash had lower attack power than intended has been fixed.
  • An issue where some of the Warrior's equippable axes had lower attack power than intended has been fixed.
  • An issue where certain Warrior weapons had names in English that went over the edges of display boxes has been fixed.
  • An issue where the Thunder Shinobi could get caught on slopes when using his Dragon Dash has been fixed.
  • An issue where the Shinobi could get stuck floating in midair has been fixed.
  • An issue where the Shinobi could get stuck in an airborne posture when landing immediately after an airborne attack has been fixed.
  • An issue where the Thunder Shinobi could attack without spending DP after receiving damage when performing a Dragon Kick has been fixed.
  • An issue where the Thunder Shinobi's Dragon Kick would cost 0 DP when attacking lock-on targets over a certain number has been fixed.
  • An issue where the Shinobi weapon "Sasuke" was not activating night vision as intended has been fixed.
  • An issue where the Witch's recovery magic was not applying correctly in certain circumstances has been fixed.
  • An issue where the Dragon Sphere could go out of bounds when fighting Vasith on the quest "Werewolf Hunting" has been fixed.
  • An issue where players could cross far above the boss line on the quest "The Ogre Fort" has been fixed.
  • An issue where multiple Dragon Spheres could appear on the quest "Twin Dragon's End" has been fixed.
  • An issue where the "Watcher" enemy was treated as a movable object when tackled while confused has been fixed.
  • An issue where the "Shockfish" enemy was not behaving as intended has been fixed.
  • An issue where the Dragon Dash would pass through a stack of Gold Beetles has been fixed.
  • An issue where the Dragon Sphere would go out of bounds when fighting the "Twin Dragon" boss has been fixed.
  • An issue where the "Jinryu" boss would exhibit unintended behavior when attempting to jump at a player in a high position has been fixed.
  • An issue where the Thunder Shinobi's multi-lock-on Dragon Kick was not working as intended on the boss "Atruum Reborn" has been fixed.
  • The species for the boss "The Ancient Primal Lord" has been corrected to "Primal."
  • An issue where the species for the boss "The Twin Dragons' Coffin" was not set appropriately has been fixed.
  • An issue where the Empress would disappear from other players' screens when using the Dragon Hook in the boss room for the "Ogre Prince" has been fixed.
  • An issue where the mini-map would not appropriately disappear during some boss fights when playing solo has been fixed.
  • The exchange rate for the item "Scale Ring +4" on the Black Market has been corrected.
  • An issue where pressing "-" while the mini-map was set to "OFF" would still cause it to change size has been fixed.
  • An issue where poison and other effects would continue during the Dragon Combo animation has been fixed.
  • Various other minor bug fixes and balance changes have also been implemented.
  • 【Known Issues】
  • Players may get stuck after defeating the "Twin Dragon" boss.

    We are currently preparing a patch to address these issues. We will announce the date it will be available as soon as possible. We sincerely apologize for the inconvenience.

●Ver. 2.2.1 (Updated Dec. 4, 2019)

  • 【Character Changes】
  • Damage for the Thunder Warrior's Dragon Smash has been adjusted for each portion of the attack.
    → Damage for the axe portion has been decreased, and damage for the effect portion increased.
  • Characters are now able to receive other healing effects while inside the Warrior's Dragon Guard.
  • 【Bug Fixes】
  • An issue where Rivalis's Megaton Bomb could deal contact damage multiple times has been fixed.
  • An issue with the display of the Shockfish enemy (yellow) has been fixed.
  • An error in the items contained in mid-quest treasure chests has been fixed.

●Ver.2.2.0 (Nov. 27 2019)

  • 【System Changes】
  • Control guides present at the bottom right of each screen have been adjusted.
  • Bar features and UI have been altered
    → When recruiting a party, options have been added for party conditions.
    → When searching for a party, an icon has been added displaying party conditions.
    → New text options have been added to quick chat in the matchmaking lobby.
    → When choosing a quest level, it is now possible to see which levels have been cleared.
  • New items are available for exchange at the Black Market.
  • Black Market features and UI have been altered
    → Items required for exchange at the Black Market have been adjusted.
    → A function for exchanging the old currency dropped by enemies has been added.
    → When exchanging for consumables, the amount can now be changed in increments of 10.
    → Displayed items for exchange are now divided into categories.
  • Items have been added for sale at the General Store (upper city)
  • The Black Market UI has been altered for consistency.
  • When deciding to equip newly purchased equipment to a slot, current equipment will be displayed.
  • On the results screen after a quest, duplicates of acquired items will now be displayed together.
  • Magic attack calculations have been adjusted
    → Damage calculations for magic attacks that have been converted into physical attacks have been adjusted.
    → On high level quests, when attacking enemies with the same elemental magic repeatedly, they will no longer gain resistance to that element.
    → Damage dealt to enemies by an elemental magic they are weak to has been increased.
    → Damage dealt to enemies by an elemental magic they are resistant to has been decreased.
  • Poison resistance on equipment now applies when picking up the temporary item "Blight Mushroom."
  • When receiving damage from attacks, magic damage will now be displayed in blue and Holy damage will be displayed in orange.
  • When dealing damage to enemies with a Dragon Skill, damage dealt to Asura enemies will be displayed in purple, and damage dealt to Deva enemies will be displayed in pink.
  • When under a status effect, the icon for the effect will begin to blink when its duration is near completion.
  • The size of the minimap can now be changed during quests with the - button.
    → Commands to change the size of the minimap have also been added to quick commands.
  • When using an item with a quick command, the amount remaining displayed has been changed to be easier to read.
  • Specific icons used for certain quests have had their display and position altered.
  • More fixed chat commands have been added.
  • Mid-quest sub-menu functions and UI have been altered
    → It is now possible to use fixed chat commands that have not been assigned to quick commands.
    → Character status is now more detailed.
  • Certain conversations with NPCs in the slums have been changed.
  • The font used for Traditional Chinese has been changed.
  • 【Character Changes】
  • Playable characters can now reach level 80.
    → In accordance with the new level cap, the cap for character parameters has been raised to 300.
  • The Empress can now enter a Poison contract with the following effects:
    → Dragon Skills have the poison element.
    → Behavior of the Dragon Shot and Cannon are changed.
    → Dragon Shot DP consumption and damage are greatly increased.
    → Dragon Cannon DP consumption and damage are greatly decreased.
    → After activating the Dragon Cannon, its trajectory can be altered.
    ※Properties displayed compared to the default Fire contract.
  • The Warrior can now enter a Wind contract with the following effects:
    → The offensive boost of Berserk is reduced.
    → Berserk will cost DP to activate and drain DP rapidly for its duration.
    → Attacking enemies during Berserk will grant DP.
    → The damage, DP cost, travel distance, and start-up time of Dragon Tackle are reduced.
    → The damage and DP cost of Dragon Smash are increased.
    → The DP cost to maintain Dragon Guard is increased, and the size of its barrier is reduced.
    ※Properties displayed compared to the default Ice contract.
  • The Shinobi can now enter a Thunder contract with the following effects:
    → Dragon Skills are capable of multiple lock-ons and will affect nearby enemies.
    → The damage of homing shuriken is reduced, and fewer will be thrown at single targets.
    → The DP cost of homing shuriken is reduced.
    → The attack power of Dragon Kick is reduced and will do reduced damage against single targets.
    → Dragon Kick can be used in the middle of the lock-on combo.
    → The Dragon Dash cannot be used diagonally upward.
    → It is possible to jump mid-air up to 3 times.
    ※Properties displayed compared to the default Poison contract.
  • The Witch can now enter a Fire contract with the following effects:
    → Chanting power up with a Fire spell stored will increase its power by 2 steps.
    → During Dragon Surge, Fire magic will consume less DP.
    → Storage time for Fire magic will be increased.
    → Storage time for non-Fire magic will be reduced.
    → DP will be restored at a higher rate when attacking enemies with Fire magic.
    → Attacks with the Witch's familiar will be Fire element. 
    → The familiar will attack fewer times but will easier to activate successively.
    → The familiar's attack range is lengthened and will travel faster.
    → The familiar's attack damage is increased, and will further increase during Dragon Surge.
    ※Properties displayed compared to the default Poison contract.
  • The Empress has been adjusted.
    → It is now possible to hold ↓ and press the Dragon Shot button to begin charging the Dragon Cannon without firing a Dragon Shot.
    → DP consumption of the Fire Dragon Shot has been reduced.
    → Attack power of the Ice Dragon Shot and Dragon Cannon have been increased.
    → Attack range and width of the Ice Dragon Cannon have been increased.
    → Vulnerability when using the swinging action has been reduced.
  • The Warrior has been adjusted.
    → A knockback effect has been added to the grounded slash attack.
    → Dragon's Rage is now active for a set period of time instead of only the first attack after activation.
    → For the Fire Warrior, the 1st and 2nd charge levels of Dragon Tackle have reduced power, while the 3rd level's power has been increased and the charge time has been shortened.
    → The Charge Slash's charge time has been shortened.
    → DP regeneration of the Charge Slash upon hitting an enemy has been increased.
    → For all Warrior Contracts, DP needed to activate Dragon Guard has been decreased.
    → Start-up for the Ice Warrior's Dragon Tackle has been shortened.
    → Start-up for the Ice Warrior's Dragon Smash has been shortened.
    → DP cost to maintain the Fire Warrior's Berserk state has been slightly reduced.
    → Travel distance for the Fire Warrior's full-charge Dragon Tackle has been increased.
    → Damage for the Fire Warrior's Dragon Smash at the base and effect portions has been slightly decreased.
    → Number of effects unleashed by the Fire Warrior's Dragon Smash has been increased.
    → DP consumed by the Ice Warrior's Dragon Smash has been greatly decreased.
    → DP consumed by the Fire Warrior's Dragon Smash has been decreased.
    → Base damage for all physical Warrior attacks has been increased by about 10%.
  • Shinobi has been adjusted.
    → A knockback effect has been added to the 3rd attack in Shinobi's grounded combo.
    → Hitbox for the 3rd attack in Shinobi's grounded combo has been widened.
    → Lock-on time has been slightly increased for Wind and Poison Shinobi.
    → DP recovery for hits 1-3 of the air lock-on combo has been increased.
    → Attack power for the air lock-on combo finisher (knee thrust) has been slightly increased.
    → DP consumption for the Fire Shinobi's homing shuriken has been decreased.
    → DP consumption for the Fire Shinobi's Dragon Kick has been decreased.
    → The Fire Shinobi can now jump an additional time in mid-air.
    → Base damage for the Dragon Kick and homing shuriken has been increased across all contracts.
  • The Witch has been adjusted.
    → Speed of projectiles launched by the Homing Heal spell has been greatly increased.
    → The homing property and speed of projectiles launched by the Homing Fire spell have been increased.
    → Speed of projectiles launched by the Homing Ice spell has been greatly increased.
    → Enemy detection range for the Homing Thunder spell has been expanded forward.
    → DP regeneration for all levels of normal Wind magic has been increased.
    → DP regeneration for all levels of normal Fire magic has been increased.
    → DP regeneration for levels 1 and 3 of normal Thunder magic has been increased.
    → DP regeneration for level 3 of normal Ice magic has been decreased.
    → Attack power for all levels of normal Wind magic has been slightly increased.
    → Attack power for all levels of normal Fire magic has been increased.
    → Attack power for all levels of normal Thunder magic has been slightly increased.
    → Attack power for all levels of normal Ice magic has been decreased.
    → Attack power for all levels of Condense Wind magic has been slightly increased.
    → Attack power for fragments launched from levels 2 and 3 of Condense Ice magic has been decreased.
    → Attack power for all levels of Condense Thunder magic has been slightly increased.
    → The spread of Condense Thunder magic has been reduced, making it easier to stack.
  • 【Enemy Changes】
  • Except for bosses on high level quests, HP for enemies has been reduced.
  • The following enemies have had parameters and/or behaviors adjusted.
    Enemy "Void Spider"
    Behaviors adjusted
    Enemy "Do-dune"
    Collision boxes adjusted
    Enemy "Thundertoad"
    Hit boxes adjusted to better fit appearance
    Enemy "Bombud"
    Projectiles changed to not interrupt player attacks
    Enemy "Bombud (Bloom-type)"
    Damage received from poison increased
    Enemy "Asura Bat"
    Stun duration on bite attack reduced
    Enemy "Mimic"
    Now affected by paralysis
    Collision boxes when moving reduced
    Poison resistance reduced and damage received from poison increased
    Enemy "Gold Beetle"
    Behaviors greatly adjusted
    Active duration of projectiles adjusted
    Enemy "Will-o-Wisp"
    Sparks will now extinguish immediately upon touching the ground
    Will now die instantly when receiving Ice attacks
    Enemy "Mandrake"
    Stun duration increased when successfully stunned
    At low levels, increased time before the body burrows
    At low levels, trap projectiles from the dummy body have been slowed
    Boss "Ogre"
    Collision boxes have been adjusted
    Boss "Sumahiko"
    Collision boxes have been adjsuted
    Behavior patterns adjusted
    Start-up time for thrust attack very slightly increased
    Stun duration increased when successfully stunned
    Boss "Equus"
    Stun duration increased when successfully stunned
    Boss "Hermit King"
    Hit boxes for claw thrust attack have been adjusted
    Boss "Knight"
    Attack negation area of shield adjusted
    Boss "Ogre Prince"
    Stun duration increased when successfully stunned
    Range of fire breathing attack adjusted
    Swinging hooks for the Empress added to the boss room
    Frostbite resistance reduced
    Boss "The Demon's Puppet"
    Magic defense reduced
    Damage received from poison increased
    Boss "The Horn Breaker"
    Magic defense reduced
    Poison resistance reduced and damage received from poison increased
    HP reduced
    Physical defense reduced
    Boss "The Celestial's Goliath"
    HP reduced
    Boss "Cthulhu"
    Confusion gas will now disappear when the boss is defeated
    Poison resistance reduced and damage received from poison increased
    Window to stun boss greatly increased
    Stun duration increased when successfully stunned
    Boss "Lycanthrope"
    STR reduced by 1 stage
    Some behaviors adjusted
    Fatigue accumulation rate adjusted
    Boss "Twin Dragon"
    Poison resistance reduced and damage received from poison increased
    Window to stun boss increased, and duration increased when successfully stunned
    Boss "Jinryu"
    Burn resistance reduced
    Poison resistance reduced
    Stun duration increased when successfully stunned
    Boss "Tonitrus"
    Poison resistance reduced
    Window to stun boss increased, and duration increased when successfully stunned
    Boss "Asura Goblin"
    Stun duration increased when successfully stunned
    Boss "Asura Goblin (Fire-type)"
    Burn resistance reduced
    Poison resistance reduced
    Boss "Vasith"
    Frostbite resistance reduced
    Stun duration increased when successfully stunned
    Boss "Amica"
    Time before the doppelganger disappears greatly reduced
    Burn resistance reduced
    Recovery time after flower bud attack slightly increased
    Boss "Atruum"
    No longer immune to burn
    No longer immune to poison
    Behavior ratios of Atruum's core adjusted
    Magic defense decreased when appearing in "Cavern of Torment"
    Window to stun boss slightly increased
    Stun duration increased when successfully stunned
    Boss "Atruum Reborn"
    Poison resistance reduced and damage received from poison increased
    Frostbite resistance reduced
    Tentacle name changed
    Magic defense decreased when appearing in "Cavern of Torment"
    Poison resistance of arms summoned by boss removed
    Some behaviors adjusted
    Boss "Rivalis (Berserk)"
    Rivalis's increased resistances have been made easier to reduce by a variety of attacks
    HP reduced
    Damage received from poison increased
    Some behaviors adjusted
  • The following enemies are now affiliated with a race
    → Vasith
    → Amica
    → Atruum
    → Atruum Reborn 
    and more 
  • 【Quest and Map Changes】
  • The following quest levels have been added
    Quest "The Ogre Fort"
    Lv70, Lv80, Lv90
    Quest "Sea of Tumult”
    Lv70, Lv80, Lv90
    Quest "Werewolf Hunting”
    Lv90
    Quest "The Bell Tolls”
    Lv90
    Quest "Undying Dragon”
    Lv70, Lv80, Lv90
    Quest "Twin Dragon's End”
    Lv70, Lv80, Lv90
    Quest "Unearthed Royalty”
    Lv70, Lv80, Lv90
    Quest "The Castle Burns”
    Lv70, Lv80, Lv90
    Quest "Eastern Treasures”
    Lv90
    Quest "Invisible Anger”
    Lv90
    Quest "Calamity's Portent”
    Lv70, Lv80, Lv90
    Quest "They Come from Hell”
    Lv70, Lv80, Lv90
    Quest "Dragons' Struggle”
    Lv90
    Quest "Infernal Labyrinth”
    Lv90
    Quest "Resurging Flames”
    Lv90
    Quest "Hidden Hell”
    Lv90
    Quest "Truth in Heaven”
    Lv70, Lv80, Lv90
    Quest "Soul Vessel”
    Lv70, Lv80, Lv90
    Quest "Marked For Death”
    Lv70, Lv80, Lv90
    Quest "The Dragon's Hoard”
    Lv90
  • Floors B91-B100 have been added to the quest "Cavern of Torment."
  • When defeating Vasith in the quest "Cavern of Torment," the boss treasure chest has been placed in a more convenient location.
  • Timing for the appearance of some enemies in the quest "Cavern of Torment" has been adjusted.
  • The boss chest will appear more quickly on the quest "Marked for Death."
  • On the quest "Werewolf Hunting," the defense of the curtain switch has been reduced.
  • Certain elements of terrain and the location of some items and enemies have been adjusted.
  • 【Item and Equipment Changes】
  • Stackable limit for items has been increased to 999.
  • Item ordering has been adjusted to bring similar items together.
  • Money and exchange items will now be picked up automatically upon touch.
  • Exchange items now have a unique icon and can be distinguished by appearance.
  • Some enemies have been adjusted to not drop Black Market exchange items.
  • An upper limit has been set for items that raise player status.
  • Color of effects and names of candies for status up buffs have been adjusted.
                                            
    Stat Item Effect Color Old Name
    STRRed Candy Red Red Candy
    AGIYellow Candy Yellow Purple Candy
    INTBlue Candy Blue Pink Candy
    VITPurple Candy Purple Blue Candy
    LUCWhite Candy White Green Candy
    PIEGreen Candy Green White Candy
  • Several item effects have been enhanced.
    Potion
    10 second Regen effect added.
    Potion +1
    20 second Regen effect added.
    Potion +2
    30 second Regen effect added.
    Elixir
    10 second Regen effect added.
    Elixir +1
    20 second Regen effect added.
    Elixir +2
    30 second Regen effect added.
    Healing Powder
    Area of effect increased.
    Curing Powder
    Area of effect increased.
    First-Aid Powder
    Area of effect increased.
    Miracle Powder
    Area of effect increased.
    Blue Candy
    INT up effect increased from 15% to 20%.
    Purple Candy
    VIT up effect increased from 15% to 20%.
    White Candy
    LUC up effect increased from 15% to 20%.
    Green Candy
    PIE up effect increased from 15% to 20%.
    Relic of Wisdom
    INT up effect increased from 30% to 40%.
    Relic of Life
    VIT up effect increased from 30% to 40%.
    Relic of Luck
    LUC up effect increased from 30% to 40%.
    Relic of Faith
    PIE up effect increased from 30% to 50%.
    Burn Salve +
    Area of effect increased.
    Frostbite Remedy +
    Area of effect increased.
    Smelling Salts +
    Area of effect increased.
    Antiparalytic Elixir +
    Area of effect increased.
    Antidote +
    Area of effect increased.
    Panacea +1
    Area of effect increased.
  • When under the effect of items protecting from status effects, an effect will now be displayed.
  • Items found in non-boss chests during quests have been adjusted to make rare items easier to find.
  • Parameters of existing equipment have been adjusted.
    → The attack power of most axe-type weapons has been greatly increased.
    → The attack power of most magic tomes has been increased.
    → The parameters of many accessories have been increased, particularly those that offer defense against status effects.
    → Stats for the item "Akashic Records" have been altered:
      AGI:25→0
      ATK:110→65
      M.ATK:110→65
    → Stats for the item "Holy Precepts" have been altered:
    Magic attack power against Asura: 100%→50%
  • 【Bug Fixes】
  • An issue causing desync with the Empress's Charge Shot animation has been fixed.
  • An issue where the attack power on the Shinobi's Dragon Kick was incorrect has been fixed.
  • An issue where the Dragon Kick was not treated as a Dragon Skill for aggro generation has been fixed.
  • An issue where the Wind Shinobi could use the Dragon Kick outside of lock-on has been fixed.
  • An issue where the Witch's healing spell would not properly reflect PIE up status effects when healing other players has been fixed.
  • An issue where the Witch's familiar was not treated as a Dragon Skill for aggro generation has been fixed.
  • An issue where certain homing magics would continue moving during the Dragon Combo animation has been fixed.
  • An issue with the display of trolley carts and doors on the quest "Haunting Grounds" has been fixed.
  • An issue on the quest "The Castle Burns" causing strange behavior when the escort NPC's speed was higher than the player's has been fixed.
  • An issue that could cause the clear gate in the quest "Cavern of Torment" to float has been fixed.
  • An issue where the Twin Dragon boss in the quest "Cavern of Torment" would stop moving when receiving the Frostbite status has been fixed.
  • An error when displaying the clear time for the quest "Cavern of Torment" has been fixed.
  • An issue causing the duration of the item "Lamp (L)" to be shortened has been fixed.
  • An issue causing items dropped from enemies and pots to fall through thin floors has been fixed.
  • An issue causing unexpected behavior from trolley carts in multiplayer has been fixed.
  • An issue with the placement and display of exploding blocks has been fixed.
  • An issue causing the horse and cow in the slums to suddenly appear when adjusting the camera has been fixed.
  • An issue with the log displaying enemies receiving status effects while dead has been fixed.
  • An issue causing the mini-map not to reappear after defeating a boss has been fixed.
  • An issue where multiple damage reducing abilities on equipment would be calculated multiplicatively instead of additively has been fixed.
  • The item named "Void Anklet +6" has been fixed to read "Void Anklet +5".
  • An issue where the enemy "Deva Slime" would behave strangely when receiving a paralysis attack has been fixed.
  • An issue against the "Mandrake" enemy where certain attacks would not register against flower portions of the boss while the main body was underground has been fixed.
  • An issue where the Wind-attribute boss "Equus" would display unintended behavior on rare occasions when struck with Thunder-attribute attacks has been fixed.
  • An issue where gas attacks from the boss "Cthulhu" would sometimes appear reversed has been fixed.
  • An issue where the boss "Amica" would stop moving has been fixed.
  • A display issue with the boss "Atruum Reborn" that would occur after its defeat has been fixed.
  • An issue where hit effects would not display correctly on certain enemies has been fixed.
    Various other minor bug fixes and balance changes have also been implemented.

●Ver. 2.1.1 (Updated 6/29/2019)

  • 【System Changes】
  • In multiplayer games, the amount of health a boss has and the amount of damage done to players by poison is now dependent on the number of players. The more players there are, the more these will increase.
  • Bosses that appear in the "Cavern of Torment" quest on 85F and 90F have had their health reduced.
  • 【Bug Fixes】
  • Fixed a bug on the "Cavern of Torment" quest that was causing damage received from hazardous terrain (spikes, poison swamps, etc.) to be higher than it should be.
  • Fixed a bug on the "Cavern of Torment" quest that was causing the boss on 90F to not properly recover HP when performing the relevant action.
  • Fixed a bug that was causing the Named Monster "The Demon's Puppet" to take only half the damage they were supposed to.
  • Fixed a bug that was causing quest progression data to not be erased when deleting a character at the Inn.
  • Fixed various other display issues, audio issues, and enemy behavior issues.

●Ver.2.1.0 (4/25/2019)

  • 【System Changes】
  • Enemies now drop currency from the former Magic Kingdom of Litus (Platinum, Gold, Silver and Bronze pieces).
  • New items have been added to the black market.
  • Requirements to trade for the following items on the black market have been changed: Potion, Potion +1, Potion +2, Elixir, Elixir +1, Elixir +2
  • Shortcut commands have been added to chat settings.
  • Quick commands for changing equipment and using items have been added.
    → Settings can be changed at the inn.
  • ZL can be assigned to access quick commands.
    → With this control scheme, ZR will move pages forward and ZL will move backward.
  • Quick commands can be set to activate with the right stick or directional buttons.
    → This setting can be changed in the options menu.
  • The log now displays when elemental attacks are resisted or blocked.
  • The time before an enemy's elemental resistance is reset after receiving elemental attacks has been reduced.
  • Damage numbers when attacking an enemy with elemental attacks will now display yellow when an enemy is weak and blue when resisted.
  • Base aggro generated by attacks and healing has been decreased, and the rate at which aggro decays has been increased.
  • The following actions now generate more aggro:
    → continual Dragon Cannon, continual Berserk, continual Dragon Guard, Shinobi's lock-on combo finisher, homing shuriken, Shine magic, Dragon Surge
  • The following actions now generate less aggro:
    → Empress's combo's 3rd attack, Dragon Sword, Dragon Cannon activation, Warrior's charge attack, Dragon Dash, Dragon Kick
  • The amount of AGI reduction an enemy under the status effect "Frostbite" receives has been increased.
  • The spawn location of Dragon Sphere has been changed.
  • The commands to change pages on the status screen and log screen have been changed from L/R to ZL/ZR.
  • For cut-scenes and dialog that cannot be skipped with the + button, pressing + will now skip through text.
  • When skipping the ending cut-scene, the epilogue and credits will now also be skipped.
  • 【Character Changes】
  • The level cap has been increased to 70.
  • To accomodate the new level cap, the cap on player attributes has been raised to 200.
  • The Empress can now enter an Ice contract with the following effects:
    → Dragon skills will have the Ice attribute
    → Dragon Cannon will consume more DP
    → Dragon Shot will fire with a different trajectory and more projectiles with less individual power.
    → Dragon Cannon will have a shorter range and more power.
    → Dragon Shot and Dragon Cannon can now fire upward by pressing up when firing.
    ※Properties displayed compared to the default Fire contract.
  • Fire Empress's Dragon Cannon damage and DP consumption have been increased.
  • The Warrior can now enter a Fire contract with the following effects:
    → Dragon Tackle and Dragon Smash will have the Fire attribute → Dragon Tackle and Dragon Smash will start up faster.
    → Dragon Tackle and Dragon Smash will do less damage.
    → Dragon Smash will generate more shockwaves that hit fewer times.
    → Dragon Tackle will consume less DP.
    → When inputting the command for the Dragon Tackle, holding the L button will charge the attack. Each level of charge will increase the DP consumption, attack power, speed, and range of the attack.
    → Dragon Guard will cost more DP to activate.
    → The range of Dragon Guard will decrease.
    → Berserk will drain more DP over time.
    → Attack power increase from Berserk will be reduced.
    → When receiving attacks in Berserk mode, an amount of DP will be recovered.
    ※Properties displayed compared to the default Ice contract.
  • The Warrior can now activate Dragon Tackle and Dragon Smash while guarding enemy attacks with Dragon Guard even outside of Berserk.
  • The Warrior's grounded physical attacks and tackle now do slightly more damage, and airborne attacks do slightly less damage.
  • The Shinobi can now enter a Wind contract with the following effects:
    → Dragon Skills will have the Wind attribute.
    → Dragon Dash will consume less DP.
    → Dragon Dash's range will be reduced.
    → Attack power and DP consumption on Dragon Kick and homing shuriken will be reduced.
    → When locked onto an enemy, Dragon Kick can be activated outside of a combo.
    → Dragon Kick will unleash homing projectiles.
    → Number of homing shuriken thrown at once will be increased to 8.
    → Up to 4 Dragon Dashes can be performed consecutively.
    ※Properties displayed compared to the default Poison contract.
  • DP restored from the Shinobi's lock-on attacks mid-combo have been reduced, and DP restored from the lock-on combo finisher have been increased.
  • DP consumed by the Fire Shinobi's Dragon Sash have been reduced.
  • The Witch can now enter a Thunder contract with the following effects:
    → Chanting power up with a Thunder spell stored will increase its power by 2 steps.
    → During Dragon Surge, Thunder magic will consume less DP.
    → Storage time for Thunder magic will be increased.
    → Storage time for non-Thunder magic will be reduced.
    → DP will be restored at a higher rate when attacking enemies with Thunder magic.
    → Attacks with the Witch's familiar will be Thunder element. 
    → Familiar attacks will have a reduced number of hits and a longer interval between attacks.
    → Familiar attacks will have a longer range and increased speed.
    → Familiar attacks will do increased damage and have additional power during Dragon Surge.
    ※Properties displayed compared to the default Poison contract.
  • The appearance of the Witch's familiar will now change based on the current dragon contract.
  • During Dragon Surge, the Witch's familiar will now increase in size and attack damage.
  • The color of the storage icon for the Witch's Heal, Shine and Levitation spells has been changed to pink, yellow, and blue respectively.
  • 【Equipment Changes】
  • Level 61-70 weapons and accessories have been added to support the new level cap.
  • Level 56-70 weapons and accessories have been made available in the black market.
  • Items for sale in shops have been adjusted:
    Steel Bracer
    Price change: 5262 → 11250 ※Now only available in the upper city
    Steel Bracer +1
    Price change: 31250 → 125000
    Steel Bracer +2
    Price change: 61250 → 551250
    Steel Bracer +3
    Price change: 405000 → 1620000
    Leather Belt
    Price change: 5262 → 11250 ※Now only available in the upper city
    Leather Belt +1
    Price change: 31250 → 125000
    Leather Belt +2
    Price change: 61250 → 551250
    Leather Belt +3
    Price change: 405000 → 1620000
    Cooling Scarf +2
    Added to the General Store (upper city)
    Cooling Scarf +3
    Added to the General Store (upper city)
    Critter Companion Pin +2
    Added to the General Store (upper city)
    Critter Companion Pin +3
    Added to the General Store (upper city)
    Dragonite
    Added to the General Store (upper city)
  • The following accessories have been adjusted:
    Steel Bangle +3
    Phys. def. +17 → Phys. def. +20
    Steel Bangle +4
    Phys. def. +27 → Phys. def. +30
    Euphoria Bangle +2
    LUC+12、VIT+4、STR+4 → LUC+15、VIT+6、STR+6
  • 【Enemy Changes】
  • Status resistance on all existing enemies has been lowered.
  • Encounter rate on existing Named Monsters has been increased.
  • The boss "Lycanthrope" will now change targets more easily.
  • The boss "Lycanthrope" will now change targets while recovering from its claw attack.
  • The time before the boss "Lycanthrope" begins to move after appearing has been adjusted.
  • Attack power, INT, LUC, and status resistance of the boss "Lycanthrope" have been lowered.
  • The boss "Lycanthrope" will now use its claw combo attack less frequently.
  • Attack power, LUC, and status resistance of the boss "Bandit" have been lowered.
  • Single "Watcher" enemies will now display an HP bar and aggro line.
  • Behavior of the enemy "Cloudfish" has been adjusted.
  • Timing for when the enemy "Mimic" changes targets has been adjusted.
  • All forms of the boss on the quest "Dragon Marked for Death" have had frostbite resistance lowered.
  • The spirit form of the boss on the quest "Dragon Marked for Death" will now disappear without launching a fireball when stunned by a Dragon Tackle.
  • All forms of the boss on the quest "Dragon Marked for Death" have had attack and target AI adjusted to benefit players.
  • 【Quest Changes】
  • A new quest, "Cavern of Torment", has been added.
    → If "Dragon Marked for Death" has been cleared by any playable character, this quest will be available from the NPC "Dora" in the city slums.
  • Level 80 difficulty has been added for the quest "The Dragon's Hoard".
  • The curtain switch on the quest "Werewolf Hunting" now has less defense and will restore DP when attacked.
  • Spirits on the quest "Haunting Grounds" have been made translucent.
  • For a better play experience, the following quests have had enemy placement adjusted and item pots added:
    → Werewolf Hunting, The Bell Tolls, Haunting Grounds, Paying the Miser, Eastern Treasures, Invisible Anger, Dragons' Struggle, Infernal Labyrinth, Resurging Flames, Hidden Hell
  • An obstacle in the Lansa Channel area has been removed.
  • 【Bug Fixes】
  • An issue where the level 55 difficulty for the quest "Calamity's Portent" was not selectable has been fixed.
  • An issue where some text was not displayed properly in Traditional Chinese and Korean was fixed.
  • An issue where the Warrior would execute a normal tackle when inputting a Dragon Tackle after landing has been fixed.
  • An issue where the Dragon Sphere would enter stage geometry has been fixed.
  • An issue where enemy attacks could improperly inflict status effects has been fixed.
  • An issue where treasure chests would not properly appear has been fixed.
  • An issue where the boss "Bandit" could attack from offscreen has been fixed.
  • An issue where the boss "Bandit" would have the effect of Dragon Fruit without eating one has been fixed.
  • An issue where the boss "Bandit", when escaping while under the effect of frostbite, would move slowly despite canceling the effect has been fixed.
  • An issue where the player would take collision damage when trapped by the boss "Lycanthrope" has been fixed.
  • An issue where the enemy "Gold Beetle" was not set to the correct species has been fixed.
  • An issue where the direction the enemy "Lampic" would be initially facing was incorrect has been fixed.
  • An issue where background effects on the quest "Hidden Hell" were not displayed properly has been fixed.
  • An issue where the HP gauge for the curtain switch on the quest "Werewolf Hunting" would remain on-screen has been fixed.
  • An issue where an outside background would be momentarily displayed indoors has been fixed.
  • An issue where the Dragon Sphere in the fight with Vasith on the quest "Werewolf Hunting" would move in an incorrect pattern has been fixed.
  • An issue where the boss line in the quests "Tomb Rescue" and "The Sleeping Tome" could be jumped over has been fixed.
  • An issue where the Lycanthrope in the quest "The Bell Tolls" would not be properly defeated has been fixed.
  • An issue in displaying the Bandit's name on the quest "Paying the Miser" has been fixed.
  • An issue where the enemy "Do-dune" would have an attack remain on-screen on the quest "Resurging Flames" has been fixed.
  • An issue where an ogre on the quest "Soul Vessel" would respawn after being defeated has been fixed.
  • An issue where taking warps placed in levels in multiplayer would cause future warps to move the player to an incorrect position has been fixed.
  • An issue where obstacles in the area for "Infernal Labyrinth" intended to be activated by 2 or more players could be activated by a single player has been fixed.
  • An issue where lava in the "Infernal Labyrinth" area would not properly damage players has been fixed.

    In addition, a number of smaller issues have been fixed.

●Ver.2.0.1 (Updated April 4, 2019)

  • 【Bug Fixes】
  • An issue with the quest “Werewolf Hunting” where the boss “Lycanthrope” could become invisible in multiplayer has been fixed.
  • An issue with the quest ”Werewolf Hunting” where effects from the boss could persist in multiplayer has been fixed.
  • An issue with the quest “Werewolf Hunting” where status increasing effects would be momentarily nullified in multiplayer has been fixed.
  • Adjusted the attributes on the “Steel Bracer” from +5 to +3 to achieve better balance among character-specific equipment.
  • Removed the accessory “Leather Belt +4” from the accessory shop in the upper city to achieve better balance among character-specific equipment.
  • An issue with the quests “Haunting Grounds” and “Paying the Miser” where the appropriate items were not dropping from treasure chests has been fixed.
  • An issue where the ending cutscene for “The Dragonblood Bandit” scenario could not be skipped has been fixed.
  • An issue where quests would not appear properly when starting a new character after deleting a character, halting progress, has been fixed.
  • Various rare errors causing game crashes have been fixed, along with various stability fixes.

    We apologize for any inconvenience encountered after the most recent update.

●Ver.2.0.0 (Updated March 28, 2019)

  • 【System Changes】
  • A second save slot has been added.
    → After selecting "NEW GAME" or "LOAD GAME" on the title screen, select "CONTRACT 1" or "CONTRACT 2" to begin the game on the chosen save slot.
  • Added the ability to change the player character's dragon contract.
    → In Atruum's den, choose "Enter a contract" to offer a piece of Dragonite to alter the character's dragon contract.
  • The black market in the Medius city slums is now open.
  • When preparing a multiplayer party, players will now be asked for confirmation if a party member leaves after choosing "Depart."
  • When changing equipment, affected stats will now be displayed blue when increasing and red when decreasing.
  • The timing of videos playing from the title screen has been adjusted to match with the title music.
  • 【Character Changes】
  • The level cap has been raised to 60.
  • The Empress can now enter a Wind contract with the following conditions.
    → Dragon Skills are Wind element.
    → Dragon Shot and Dragon Cannon consume more DP.
    → Dragon Shot and Dragon Cannon trajectory and number of projectiles are changed, increasing attack power.
    ※The above is in comparison to the standard Fire contract.
  • The Warrior can now enter a Thunder contract with the following conditions.
    → Dragon Tackle and Dragon Smash are Thunder element.
    → Dragon Tackle and Dragon Smash start up faster.
    → Dragon Tackle and Dragon Smash are slightly less powerful.
    → Dragon Guard requires more DP to initiate.
    → Berserk consumes less DP.
    → Berserk gives a smaller increase to attack power.
    ※The above is in comparison to the standard Ice contract.
  • The interval between heals in the Warrior's Dragon Guard has been shortened.
  • The recovery on several of the Warrior's grounded attacks, such as "Tackle", can now be canceled.
  • The Warrior's Dragon Tackle has been changed from an elementless physical attack to an elemental attack based on his dragon contract and PIE.
  • Damage on the Warrior's Dragon Smash has been increased.
  • Information on the Dragon Tackle has been added to "Control Help" in the menu.
  • The Shinobi can now enter a Fire contract with the following conditions.
    → Dragon Skills are Fire element.
    → Dragon Dash consumes more DP.
    → Dragon Kick and homing shuriken consume more DP and do more damage.
    → Number of homing shuriken thrown at once is reduced.
    → Duration of lock-on is increased.
    → Dragon Dash can only be used airborne once before landing.
    ※The above is in comparison to the standard Poison contract.
  • The Shinobi's attacks now generate more aggro.
  • Information on the Dragon Kick has been added to "Control Help" in the menu.
  • The Witch can now enter an Ice contract with the following conditions.
    → When using power up on Ice magic, power will be increased by 2 levels.
    → Ice magic will consume less DP in Dragon Surge.
    → Ice magic can be stored for a longer time.
    → Non-Ice magic storage time is reduced.
    → DP gained by hitting enemies with Ice magic is increased.
    ※The above is in comparison to the standard Poison contract.
  • The following changes to Witch will apply when under the default Poison contract.
    → When using power up on Heal magic, power will be increased by 2 levels.
    → Heal magic will consume less DP in Dragon Surge.
    → Heal magic can be stored for a longer time.
    → Non-Heal magic storage time is reduced.
  • HP recovered by the Witch's Heal spell levels 2 and 3 has been increased.
  • The method by which the Witch's Heal spell with Condense property heals over intervals has been changed.
    → With this change, overlapping Condense Heal spells will properly stack heals in the overlapping area.
  • The graphic effect of the Witch's Wind magic has been changed.
  • Information on the Witch's Owl has been added to "Control Help" in the menu.
  • 【Equipment Changes】
  • Level 51-60 weapons and accessories have been added and can be found in chests in quests in the DLC scenario "The Dragonblood Bandit".
  • Level 10-48 weapons, accessories, and consumables have been added for trade in the Black Market.
  • The following items have had attributes adjusted:
    Vitality Bracelet+1
    VIT+3 → VIT+4
    Vitality Bracelet +2
    VIT+4 → VIT+8
    Vitality Bracelet +3
    VIT+5 → VIT+15
    Ogre's Bangle+3
    STR+4 → STR+6
    Ogre's Bangle+4
    STR+5 → STR+9
    Ogre's Bangle+5
    STR+6 → STR+12
    Purifying Bracelet
    PIE+1 → PIE+2
    Purifying Bracelet +1
    PIE+2 → PIE+4
    Purifying Bracelet +2
    PIE+3 → PIE+8
    Purifying Bracelet +3
    PIE+4 → PIE+12
    Confidence Bracelet +2
    LUC+6 → LUC+8
    Confidence Bracelet +3
    LUC+8 → LUC+12
    Leather Choker+1
    AGI+2 → AGI+3
    Leather Choker+2
    AGI+3 → AGI+6
    Leather Choker+3
    AGI+4 → AGI+9
    Leather Choker+4
    AGI+5 → AGI+12
    Gemstone Pendant+1
    INT+2 → INT+3
    Gemstone Pendant+2
    INT+3 → INT+5
    Gemstone Pendant+3
    INT+4 → INT+7
    Gemstone Pendant+4
    INT+5 → INT+10
    Heart Earrings
    VIT+1 → VIT+2
    Heart Earrings+1
    VIT+2 → VIT+5
    Heart Earrings+2
    VIT+3 → VIT+8
    Heart Earrings+3
    VIT+4 → VIT+11
    Heart Earrings+4
    VIT+5 → VIT+15
    Steel Bracer
    VIT+1、INT+1 → VIT+3、INT+2、Magic dmg. taken -4%
    Steel Bracer+1
    VIT+2、INT+2 → VIT+6、INT+4、Magic dmg. taken -8%
    Steel Bracer+2
    VIT+4、INT+4 → VIT+9、INT+6、Magic dmg. taken -12%
    Steel Bracer+3
    VIT+8、INT+8 → VIT+12、INT+8、Magic dmg. taken -16%
    Ancient Gauntlet+1
    STR+10、AGI+10、PIE+10、Critical+16 → STR+10、AGI+10、PIE+12、Critical+16
    Leather Belt
    AGI+1、INT+1 → AGI+3、INT+2、+4 Phys. Acc.
    Leather Belt+1
    AGI+2、INT+2 → AGI+6、INT+4、+6 Phys. Acc.
    Leather Belt+2
    AGI+4、INT+4 → AGI+9、INT+6、+8 Phys. Acc.
    Leather Belt+3
    AGI+8、INT+8 → AGI+12、INT+8、+10 Phys. Acc.
    Colorful Belt
    STR+4、VIT+4、Phys. dmg. taken -10% → STR+4、VIT+4、Phys. dmg. taken -10%、Magic dmg. taken -10%
    Colorful Belt+1
    STR+6、VIT+6、Phys. dmg. taken -12% → STR+6、VIT+6、Phys. dmg. taken -12%、Magic dmg. taken -12%
    Colorful Belt+2
    STR+8、VIT+8、Phys. dmg. taken -14% → STR+8、VIT+8、Phys. dmg. taken -14%、Magic dmg. taken -14%
    Colorful Belt+3
    STR+10、VIT+10、Phys. dmg. taken -16% → STR+10、VIT+10、Phys. dmg. taken -16%、Magic dmg. taken -16%
    Living Belt
    STR+6、VIT+6、PIE+6、Phys. dmg. taken -12% → STR+6、VIT+6、PIE+6、Phys. dmg. taken -12%、Magic dmg. taken -12%
    Living Belt+1
    STR+10、VIT+10、PIE+10、Phys. dmg. taken -16% → STR+10、VIT+10、PIE+12、Phys. dmg. taken -16%、Magic dmg. taken -16%
    Critter Companion Pin
    VIT+1、AGI+1 → VIT+3、AGI+2、Phys. dmg. taken -4%
    Critter Companion Pin+1
    VIT+2、AGI+2 → VIT+6、AGI+4、Phys. dmg. taken -8%
    Critter Companion Pin+2
    VIT+4、AGI+4 → VIT+9、AGI+6、Phys. dmg. taken -12%
    Critter Companion Pin+3
    VIT+8、AGI+8 → VIT+12、AGI+8、Phys. dmg. taken -16%
    Mage's Pin+1
    INT+10、LUC+10、PIE+10、+10 Mag. Acc.→ INT+10、LUC+10、PIE+12、+10 Mag. Acc.
  • 【Enemy Changes】
  • Enemies now drop items that can be traded at the Black Market.
  • The attack range of the Bombud's poison cloud has been adjusted.
  • The color of the enemy Skulleton has been adjusted to increase visibility.
  • 【Quest Changes】
  • DLC Scenario "The Dragonblood Bandit" is now available
    → For players who have purchased the additional quest DLC, new quests are available from the NPC Lacel in the Medius slums: Level 20 quest "Eastern Treasures" and Level 35 quest "Infernal Labyrinth."
  • For every quest with "Kill them all!" enemy rush areas, a marker will be displayed indicating where enemies are about to appear.
  • The time limit has been increased for quests after the first clear.
  • The time limit for the quest "The Ogre Fort" has been adjusted.
  • When destroying pots, the contents and appearance rate of the contents have been adjusted.
  • The movement speed of escort targets has been increased.
  • Asura Bats appearing in the "Kill them all!" area on the quest "Calamity's Portent" have been made larger.
  • Some terrain on the maps "Muramasa Castle" and "Asura's Gate" has been changed.
  • 【Bug Fixes】
  • Fixed an issue where quest progress was not properly deleted when deleting a character in the inn.
  • Fixed a rare crash that could occur when casting Ice magic.
  • Fixed a rare crash that could occur when the boss Equus used an ice attack.
  • Fixed an issue that caused "Resist instant death" to activate on 26% HP and up instead of 25% HP and up.
  • Fixed an issue that caused the small spiders released by the Void Spider enemy to generate DP when self-destructing.
  • Fixed an issue with terrain collision when interacting with switches and other objects.
  • Fixed an issue that allowed players to clip through the terrain on the quest "Brother and Sister".
  • Fixed an issue on the quest "Lost in White" during the "Kill them all!" area that caused the Shockfish enemy to die instantly.
  • Fixed an issue that caused the boss "Asura Goblin" on the quest "Calamity's Portent" to have an inappropriate level.
  • Fixed an issue on the quest "Aim for High Heaven" that caused the player character's landing noise to play during the ending cutscene.
  • Fixed an issue that would cause the boss Asura Goblin not to drop a treasure chest.
  • Fixed an error in aggro generation for Asura and Deva enemies on player Dragon Skills.
  • Fixed an issue causing sync errors in multiplayer when fighting the boss "Twin Dragon".
  • Fixed an error with displaying the text "Deva" in-game.
  • Other sound, visual, and behavior issues have also been fixed.
  • 【Known Issues】
  • When playing the quest "Werewolf Hunting" in multiplayer, the boss can become transparent.
  • When playing the quest "Werewolf Hunting" in multiplayer, boss effects can remain stuck on screen.
  • The VIT on the accessory "Steel Bracer" should be +5 instead of +3.
  • We are currently preparing a patch to address these issues. We will announced the date it will be available as soon as possible. We apologize for the inconvenience.

●Ver.1.3.2 (Updated 3/14/2019)

  • 【Fixed Issue】
  • An issue that was causing the game to crash when both destructible and indestructible objects were hit by elemental magic spells and magic weapons in certain Level 51+ quests has been fixed.
  • An issue that was causing the current version of the game to crash during the final boss fight has been fixed.
  • An issue that was causing the game to crash on rare occasions when enemies were hit by the Empress's Dragon Shot and Dragon Cannon, the Shinobi's shuriken, or the Witch's magic has been fixed.
  • An issue that was causing the game to crash on rare occasions when enemies were hit by the Shinobi's lock-on attacks has been fixed.
  • An issue that was causing the game to crash on rare occasions when changing equipment inside a shop in town has been fixed.
  • An issue that was causing the "The Trampling Lance" Named Monster to instantly die when it appears before the battle with it starts in 4-player multiplayer games has been fixed.

●Ver.1.3.1 (Updated March 8, 2019)

  • 【Fixed Issue】
  • Fixed an issue that would cause the game to crash when the Striker Pack DLC weapon "Grimoire" was equipped by the Witch.

●Ver.1.3.0 (Updated March 7, 2019)

  • 【System】
  • The amount of experience points awarded for completing a quest has been changed.
    →With this update, the amount of experience points earned for completing quests has decreased.
  • The amount of experience points earned by defeating enemies during quests has changed.
    →With this update, the amount of experience points earned has increased、therefore increasing the overall amount of experience earned when failing a quest.
  • When using the Shortcuts menu in town to move to a location, you will now be placed directly inside the building instead of outside it.
  • The menu can now be opened in town while the game is auto-saving.
  • Accessories can now be equipped/unequipped during quests by selecting "Check Equipment" on the menu screen.
  • Messages that explain what each facility does now display when a character enters the capital city of Medius for the first time.
  • Equipment can now be changed at the Bar when selecting a quest in single player mode.
  • "Hunt for named monsters" has been added to the lists of requests available for multiplayer games.
  • Players can now still use chat features in online multiplayer lobbies even after confirming that they are ready to depart.
  • Players can now choose any difficulty level for a quest in online open matches, even if they have not previously unlocked that difficulty level.
  • Bonus stat points that were left unallocated during a quest result screen due to a connection failure can now be allocated by choosing the "reset bonus points" option at Atruum's Den.
  • The negative status effect "burn" now lasts longer.
  • The negative status effect "poison" now lasts as long for enemies in multiplayer as it does for single player.
  • The negative status effect "frostbite" now reduces an enemy's AGI stat instead of restricting their movement.
  • Enemies can now be knocked back in the air even after being launched into an airborne state.
  • A sound effect now plays when receiving a Dragonite item during a conversation in town.
  • Animated trailer version A and version B have been added to the game.
    →These are unlocked once certain conditions are met, and will play from the Title Screen after a period of inactivity.
  • 【Characters】
  • The amount of DP awarded to allies when your character recovers DP in multiplayer has been reduced.
  • After taking damage in mid-air, players will now be able to move after a certain period of time.
  • Each character's movement speed has been adjusted, reducing the difference in speed between the characters.
  • The balance of physical attack power between the Empress, Warrior, and Shinobi has been adjusted.
  • Knockback has been added to the Empress's airborne Dragon Sword
  • The attack range for the third slash in the Empress's sword combo has been increased.
  • Physical damage has been increased on a portion of the Empress's attacks
  • DP recovery has been increased on a portion of the Empress's attacks
  • The Empress's grounded Dragon Sword can now be cancelled into Dragon Shot
  • The recovery on the Empress's airborne Dragon Sword can now be cancelled into Dragon Shot or a sword attack
  • The Empress's mid-air Dragon Sword attack speed has been increased.
  • The Empress's Dragon Cannon now takes less time to activate, fire, and stop firing.
  • The Empress's Dragon Cannon now has the same firing range as the Dragon Shot.
  • DP recovery has been increased on a portion of the Warrior's attacks
  • The Warrior's Dragon Guard now requires less DP to activate.
  • The Warrior's Dragon Guard now requires more DP to maintain.
  • The Warrior's Dragon Tackle and Dragon Smash now require less DP to use.
  • The Shinobi's Dragon Skill attack power has been decreased.
  • The Shinobi's mid-air attack power and DP recovery amounts have been decreased
  • The Shinobi's Dragon Kick attack can now poison enemies.
  • Enemies and bosses over Level 50 will get increased magic resistance if magic attacks with the same elemental properties are used in succession.
  • 【Equipment】
  • The equipment effect of "+XX% dmg. to Lv.YY enemies" has been changed
    → In accordance with this change, it will now read "+XX% physical damage to Lv. YY+ enemies."
    Old version: Equipped characters would have all damage increased by XX% to enemies above your character level by at least YY.
    New version: Equipped characters will have physical damage increased by XX% to enemies above your character level by at least YY.
  • New equipment effect, "+XX% M.dmg. to Lv.YY+ enemies" has been added.
  • Equipment effects "+XX% dmg. to primal enemies", "+XX% dmg. to Deva enemies", and "+XX% dmg. to Asura enemies" have been changed.
    → In accordance with this change, it will now read "+XX% P.dmg. to 'primal' enemies"
    Old version: Equipped characters would have all damage increased by XX% to 'primal' enemies.
    New version: Equipped characters will have physical damage increased by XX% to 'primal' enemies.
  • New equipment effects "+XX% M.dmg. to primal enemies", "+XX% M.dmg. to Deva enemies", and "+XX% M.dmg. to Asura enemies" have been added.
  • Equipment effect "Atk. +XX% during Drg Sphere" has been changed
    → In accordance with this change, it will now read "P.Atk. +XX% during Drg Sphere "
    Old version: All damage increased by XX% during Dragon Combo
    New version: Physical damage increased by XX% during Dragon Combo
  • Activation conditions of equipment effect "Resist instant death" have been changed
    → When the player is at low health and the character sprite appears tired, the effect will no longer activate.
    Old version: As long as the player had 2 or more HP, an attack that would reduce their HP to 0 would instead bring them to 1 HP.
    New version: If the player is above 25% HP, an attack that would reduce their HP to 0 will instead bring them to 1 HP.
  • Low to mid level physical weapons have had their attack power adjusted.
    → Affected weapons are listed below.
    [Empress Weapons]
    Shortsword
    6 → 9
    Shortsword +1
    10 → 11
    Shortsword +2
    15 → 16
    Shortsword +3
    20 → 21
    Hunter's Sword
    8 → 10
    Hunter's Sword +1
    13 → 14
    Hunter's Sword +3
    21 → 24
    Wakizashi
    11 → 12
    Wakizashi +2
    19 → 20
    Wakizashi +3
    22 → 27
    [Warrior Weapons]
    Light Axe
    15 → 45
    Light Axe +1
    43 → 55
    Felling Axe
    25 → 50
    Felling Axe +1
    53 → 65
    Battle Axe
    40 → 55
    Battle Axe +1
    61 → 68
    Bardiche
    54 → 60
    Bardiche +1
    75 → 85
    Broad Axe
    68 → 70
    [Shinobi Weapons]
    Short Kunai
    4 → 6
    Short Kunai +1
    4 → 7
    Short Kunai +2
    5 → 7
    Short Kunai +3
    7 → 8
    Carving Knife
    5 → 7
    Carving Knife +1
    6 → 7
    Carving Knife +2
    6 → 8
    Khukuri
    6 → 8
    Khukuri +1
    7 → 9
    Jitte
    7 → 9
    Long Kunai
    8 → 9
    Long Kunai +1
    9 → 10
  • Effects on the weapon "Rune Anelace" have been changed
    Old version: Magic weapon, +50% dmg. to primal enemies
    New version: Magic weapon, +50% M.dmg. to primal enemies
  • Effects on the weapon "Khukuri+3" have been changed
    Old version: +50% dmg. to primal enemies, +100% dmg to Lv.10+ enemies, +100% dmg. during Drg Sphere
    New version: +50% P.dmg. to primal enemies, +50% P.dmg. to Lv. 10+ enemies, +100% P.dmg. during Drg Sphere
  • Effects on the weapon "Ninja Swords+3" have been changed
    Old version: Magic weapon, +50% dmg. to Deva enemies
    New version: Magic weapon, +50% M.dmg. to Deva enemies, Night vision
  • The equipment effect "+50% dmg. to Asura enemies" has been changed to "+50% M.dmg. to Asura enemies" on magic tomes
  • Equipment effects on the accessory "Amulet of Darkness" have been changed
    Old version: Resist instant death, Aggro -25%, +50% dmg to Lv. 10+ enemies
    New version: Aggro -25%, +25% P.dmg. to Lv. 15+ enemies, +25% M.dmg. to Lv. 15+ enemies
  • Equipment effects on the accessory "Amulet of Darkness+1" have been changed
    Old version: Resist instant death, Aggro -25%, +50% dmg to Lv. 10+ enemies
    New version: Aggro -45%, +50% P.dmg. to Lv. 25+ enemies, +50% M.dmg. to Lv. 25+ enemies
  • 【Changes to Enemies】
  • Named Monsters (NM) have been added
    → It is recommended to have a full, high level party for this content.
    → To complete these fights at the current level cap, rare equipment will be necessary.
  • The positions where enemies appear during "Kill them all!" fights have been changed.
  • As there was an area that the boss Vasith's attacks would not reach, Vasith's attack area has been adjusted.
  • 【Quests】
  • The single player tutorial quest "The Doomed Clan" can now be selected.
  • The quest "Marked For Death" can now be played at difficulty level 65.
  • To accommodate the addition of Named Monsters, parts of certain maps have been changed.
  • The lowest difficulty level for the " Dreaming of Treasure " quest has been reduced from 5 to 3.
  • The placement of treasure chests when playing "The Doomed Clan" tutorial quest as the Warrior has changed.
  • Except for certain quests, boss's levels have been changed to be 5 to 6 levels above the quest level.
  • 【Fixed Issues】
  • Fixed an issue where the game would close with an error when starting on a Switch with the language set to Chinese (Traditional) or Korean.
  • Fixed an issue where the portrait for Ordo would not display correctly.
  • Fixed an issue where the text log displayed incorrect text when curing confusion.
  • Fixed an issue where a portion of the ending graphic displayed incorrectly.
  • Fixed an error in calculating money earned when at the maximum limit.
  • Fixed an issue where items were not properly sold when receiving a number over the limit on the result screen.
  • Fixed an issue where treasure chest mimics would disappear when separated from the player.
  • Fixed an issue where treasure chests could appear again after opening.
  • Fixed an issue where treasure chests could be opened through walls.
  • Fixed an issue where the effects of used and picked up items were not properly applied.
  • Fixed an issue with the color palette of the Felling Axe.
  • Fixed an issue where the weapon effect "Deals magic damage" affected non-physical damage.
  • Fixed an issue where AGI was not properly affecting the Empress's accuracy.
  • Fixed an error with the graphics displayed after the Warrior landed a charge attack.
  • Fixed an issue where the witch's bullets from a failed cast were the wrong element.
  • Fixed an issue where HP healed by magic and the Dragon Guard was not calculated correctly.
  • Fixed enemy behavior after attacks slamming them to the ground.
  • Fixed an issue where the Dragon Combo sequence would not properly end.
  • Fixed an issue where the camera distance would change following a Dragon Combo.
  • Fixed an issue where the screen would not display properly after skipping the cut scene at the beginning of a quest.
  • Fixed an issue where the camera distance would change following a quest cut scene.
  • Fixed an issue where NPC health was not properly restored on NPC defense quests.
  • Fixed an issue where Eterno's status was not properly applied on the quest "Undying Dragon".
  • Fixed an issue where NPC footsteps could not be heard on the quest "Frozen Fusion".
  • Fixed an issue where the ending cutscene of "They Come from Hell" could not be skipped.
  • Fixed an issue with the collision on Asura's Gate in the quests "Calamity's Portent" and "They Come from Hell".
  • Fixed an issue with terrain collision on the quest "Soul Vessel".
  • Fixed an issue where the Shinobi could enter an unintended area in quests at the Ogre's Fort.
  • Fixed an issue that would appear when fighting the Mandrake boss that would cause Skullbee enemies to not regenerate if they were defeated outside of a certain range.
  • Fixed an issue that would appear when fighting the Jinryu boss that would cause the lightning dragon to behave irregularly if a Dragon Sphere was acquired during the lightning dragon attack.
  • Fixed an issue that would appear when fighting the Asura Dragon boss that would cause the visual effects of the tornado attack to not display properly.
  • Fixed an issue that caused the first form of the final boss to move outside of the screen in the most recent version.
  • Fixed an issue that caused the first form of the final boss to be set to the wrong enemy type in the most recent version.
  • Fixed an issue that caused the "Tough Chick" enemy to not be able to move forward on diagonal terrain.
  • Connection stability for local and online multiplayer modes has been improved.
  • Fixed an issue that caused searches for "Level 1 ± 10" types of online multiplayer matches to not work properly.
  • Fixed an issue that sometimes caused no error message to display when a search failed to produce results for online multiplayer searches.
  • Fixed an issue that allowed players to select quests in multiplayer modes that they normally did not have access to yet.
  • Fixed an issue that caused the Results screen in multiplayer games to go away due to a connection error before players were able to apply their bonus stat points.
  • Fixed an issue that caused some enemies to not die when they normally should in multiplayer games.
  • Fixed an issue that was making enemies appear in multiplayer games that were unable to be attacked.
  • Fixed an issue that caused other players' sound effects to come through during cut scenes in multiplayer games.
  • Fixed an issue that caused connection problems when talking to the NPC "Eterno" during the "Undying Dragon" quest in multiplayer games.
  • Fixed an issue that caused the background music to stop playing during cutscenes in the "Tomb Rescue" quest in multiplayer games.
  • Fixed an issue that caused connection sync problems when the "Cthulhu" boss is defeated.
  • Fixed an issue that caused connection sync problems when the "Twin Dragons" boss is defeated.
  • Fixed an issue that caused connection sync problems with the "Vasith" boss.
  • Fixed an issue that caused connection sync problems with the "Flygolin" enemy.
  • Fixed an issue that caused connection sync problems with the "Thundertoad" enemy.
  • Various other display and behavior related issues have also been fixed.
  • 【Known Issues】
  • Equipping the Striker Pack DLC weapon "Grimoire" on the Witch and performing some actions, such as jumping, will cause the game to crash.
    Also, loading the game as the Witch with the "Grimoire" equipped will also cause the game to crash.
    Please follow the steps below if you are experiencing this issue:
    1. After starting the game, do not move the character, and open the menu.
    2. Select "Shortcuts" from the menu and enter a building.
    3. Inside the building, equip the Witch with a magic tome other than "Grimoire".
  • The game will crash when attacking both destructible and indestructible objects with the Witch's elemental magic or magic weapons that are set in the following quests:
    • Level 60 Ogre Fort
    • Level 60 Sea of Tumult
    • Level 55 Undying Dragon
    • Level 60 Twin Dragon's End
    • Level 55 Unearthed Royalty
    • Level 55 The Castle Burns
    • Level 60 Soul Vessel
    The Witch's standard Magic Bullet attack and non-elemental spells do not cause any issues.

    We are currently working on getting a patch ready to fix this issue. We will announce a date for the patch as soon as it's decided.
    We sincerely apologize for any inconveniences this issue has caused.
    We are working on a patch to fix this issue as soon as possible. We will announce the date for this patch as soon as it is decided.
    We are very sorry for any inconvenience caused by this issue.

●Ver.1.2.0 (Updated March 7, 2019)

  • Chinese (Traditional) and Korean language support has been added.

●Ver. 1.1.1 (02/18/2019)

  • 【Adjustments】
  • Time limits for the lowest difficulty level of each quest have been increased.
  • For the quest "Dreaming of Treasure", a guide arrow has been added and the arrangement of blocks has been changed.
  • For the quest "Undying Dragon", the placement of a locked door has been changed.
  • For the quest "Unearthed Royalty", the locations where enemies and treasure chests can appear have been changed.
  • For the quest "Lost in White", the locations of two NPCs have been changed.
  • The sell price of items that can only be obtained from treasure chests have been changed.
  • The font for the text in the ending credits has been changed.
  • The conversation with the soldier in the Medius slums named "Genne" has been changed.
  • 【Gameplay Bug Fixes】
  • A bug where the game would crash with an error when accessing the DLC purchase menu has been fixed.
  • A bug where the game would crash with an error on the results screen has been fixed.
  • A bug where the game would crash with an error when the Empress swings on the Bio-Bulb enemy has been fixed.
  • A bug where the game would crash with an error when fighting the Asura Bat enemy has been fixed.
  • A bug where the game would occasionally soft-lock when activating a Dragon Combo has been fixed.
  • A bug where the Asura Bat enemy could cause connection errors when playing online has been fixed.
  • 【Display Bug Fixes】
  • A bug where the menu window would not completely close has been fixed.
  • A bug where weapon, accessory, and item descriptions would erroneously display the 2nd page has been fixed.
  • An issue where the controls were not properly reflected in the Control Help entry for Magic Bullet has been fixed.
  • A bug where the Doppelganger's appearance in the final boss fight would become incorrect when changing weapons has been fixed.
  • An error in applying the Empress's chosen color to the sprite has been fixed.
  • 【Numerical Bug Fixes】
  • Species type for the bosses Twin Dragon and Jinryuu have been corrected.
  • A bug where equipment effects of the type "X% dmg. to Lv.Y enemies" were not properly applied has been fixed.
  • A bug where the equipment effect "Night Vision" was not properly applied has been fixed.
  • A bug where the equipment effect "Movement speed +X%" was not properly applied has been fixed.
  • A bug where the equipment effect "Jump Distance +X%" was not properly applied has been fixed.
  • A bug where the equipment effect "Aggro +X%" was not properly applied has been fixed.
  • A bug where the equipment effect "Aggro -X%" was not properly applied has been fixed.
  • A bug where randomized elements of quests and the contents of treasure boxes were not properly randomized in online open matching has been fixed.
  • The behavior of the boss Tonitrus has been adjusted.
  • The damage area of the boss Asura Goblin has been adjusted.
  • Various other bugs have also been fixed.
  • 【Known Bugs】
  • Upon updating the game to Ver. 1.1.1, the following bug now occurs.
  • Items that can be used from the inventory and items dropped by enemies that raise a character's stat parameters are not working properly.
  • This bug will be fixed in the next update, Ver. 1.3.0, which will be released on March 7th.

●Ver. 1.1.0 (01/31/2019)

  • 【System】
  • Japanese voices can now be selected and assigned during character creation.
  • You can now reallocate your bonus stat points by using a "Dragonite" item.
  • Character levels are now displayed on the character select screen, with unused characters being marked as "NEW".
  • The durability of Dragon Spheres has been adjusted.
  • Detailed information about items obtained on quests can now be viewed on the Quest Results screen.
  • When your character levels up, information about what each stat parameter does will be visible.
  • 【Multiplayer】
  • Players can now change their equipment and more while waiting in the matchmaking lobby. Therefore, changes to the user interface and how that information is displayed have been changed.
  • Pre-set chat commands have been changed.
  • If a connection error occurs during a multiplayer game, the player will have the option of continuing the quest in solo mode.
  • After finishing a quest in multiplayer, players will no longer have to wait for everyone to finish before being able to return to the matchmaking lobby.
  • Abandoning a quest midway through will require agreement from other party members.
  • Search conditions for Open Matching in online multiplayer games have been changed.
  • Parties will no longer be automatically disbanded after completing a quest in online multiplayer.
  • Improved overall connection stability in online multiplayer modes.
  • 【Playable Characters】
  • Playable characters will now look tired with their health is low.
  • Attack power stats for all playable characters have been adjusted.
  • The rate of recovery for each playable character's Dragon Points has been adjusted.
  • The amount that Dragon Skill attack power increases by raising the PIE stat has been adjusted.
  • The power of the Warrior's Dragon Guard and the amount of HP the Witch's recovery magic can heal are now based on the PIE stat.
  • The attack power of the 4th slash in the Empress's combo attack and her jump attack have been adjusted. Additionally, the number of attacks she can do has also been adjusted.
  • The Witch's PIE stat now determines the length of time she can hold onto a prepared spell.
  • The amount of hate generated by various actions has been changed.
  • The types of actions that generate hate have been adjusted.
  • 【Story】
  • The conditions required to obtain the game's various endings have been changed.
  • Various messages related to your progress in the story have been added.
  • The difficulty level(s) that can be selected for some quests have been changed.
  • 【Items】
  • The types of rare drops that can be obtained from treasure chests and the rate of rare drops have been changed.
  • The line-up of equipment available from the shops in town has been changed a bit.
  • The prices and effects of items sold in stores have been changed.
  • 【Monsters】
  • Stat parameters for various monsters have been adjusted.
  • 【Misc.】
  • Various types of small bugs have been fixed.

Striker Gear Bonus

Digital Version
Pre-purchase Dragon Marked for Death: Frontline Fighters or Dragon Marked for Death: Advanced Attackers on the Nintendo Switch eShop through January 30, 2019 and get the complete set of four Striker Gear DLC weapons.

Physical Version
Redeem the download code included in the physical retail version of Dragon Marked for Death to receive the complete set of four Striker Gear DLC weapons.

PC (Steam)
"Striker Gear" DLC equipment
*Purchase Dragon Marked for Death from April 21st - May 4th 2020 to receive the "Striker Gear" equipment DLC.

PlayStation 4
"Striker Gear" DLC equipment
*Purchase Dragon Marked for Death from July 22nd - August 4th 2020 to receive the "Striker Gear" equipment DLC.